Build using non-system Tao.Sdl
This commit is contained in:
2
Makefile
2
Makefile
@@ -16,7 +16,7 @@ gl_KIND = library
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gl_DEPS = $(fileformats_TARGET) $(game_TARGET) \
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gl_DEPS = $(fileformats_TARGET) $(game_TARGET) \
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thirdparty/Tao/Tao.Glfw.dll
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thirdparty/Tao/Tao.Glfw.dll
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gl_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll \
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gl_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll \
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thirdparty/Tao/Tao.Cg.dll thirdparty/Tao.Externals.dll \
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thirdparty/Tao/Tao.Cg.dll thirdparty/Tao/Tao.OpenGl.dll thirdparty/Tao/Tao.Sdl.dll \
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$(gl_DEPS) $(game_TARGET)
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$(gl_DEPS) $(game_TARGET)
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game_SRCS = $(shell find OpenRa.Game/ -iname '*.cs')
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game_SRCS = $(shell find OpenRa.Game/ -iname '*.cs')
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BIN
thirdparty/Tao/Tao.Sdl.dll
vendored
Executable file
BIN
thirdparty/Tao/Tao.Sdl.dll
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Executable file
Binary file not shown.
37
thirdparty/Tao/Tao.Sdl.dll.config
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thirdparty/Tao/Tao.Sdl.dll.config
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@@ -0,0 +1,37 @@
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<configuration>
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<dllmap dll="SDL.dll">
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<dllentry os="linux" dll="libSDL-1.2.so.0"/>
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<dllentry os="windows" dll="SDL.dll"/>
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<dllentry os="osx" dll="/Library/Frameworks/SDL.framework/SDL" />
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</dllmap>
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<dllmap dll="SDL_image.dll">
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<dllentry os="linux" dll="libSDL_image-1.2.so.0" />
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<dllentry os="windows" dll="SDL_image.dll"/>
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<dllentry os="osx" dll="/Library/Frameworks/SDL_image.framework/SDL_image" />
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</dllmap>
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<dllmap dll="SDL_mixer.dll">
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<dllentry os="linux" dll="libSDL_mixer-1.2.so.0" />
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<dllentry os="windows" dll="SDL_mixer.dll"/>
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<dllentry os="osx" dll="/Library/Frameworks/SDL_mixer.framework/SDL_mixer" />
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</dllmap>
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<dllmap dll="SDL_ttf.dll">
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<dllentry os="linux" dll="libSDL_ttf-2.0.so.0" />
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<dllentry os="windows" dll="SDL_ttf.dll"/>
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<dllentry os="osx" dll="/Library/Frameworks/SDL_ttf.framework/SDL_ttf" />
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</dllmap>
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<dllmap dll="SDL_net.dll">
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<dllentry os="linux" dll="libSDL_net-1.2.so.0" />
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<dllentry os="windows" dll="SDL_net.dll"/>
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<dllentry os="osx" dll="/Library/Frameworks/SDL_net.framework/SDL_net" />
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</dllmap>
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<dllmap dll="smpeg.dll">
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<dllentry os="linux" dll="libsmpeg-0.4.so.0" />
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<dllentry os="windows" dll="smpeg.dll"/>
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<dllentry os="osx" dll="/Library/Frameworks/smpeg.framework/smpeg" />
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</dllmap>
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<dllmap dll="SDL_gfx.dll">
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<dllentry os="linux" dll="libSDL_gfx.so.4" />
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<dllentry os="windows" dll="SDL_gfx.dll"/>
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<dllentry os="osx" dll="/Library/Frameworks/SDL_gfx.framework/SDL_gfx" />
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</dllmap>
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</configuration>
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