Fix mod assembly loading on Windows.

This commit is contained in:
Paul Chote
2016-02-07 18:14:06 +00:00
parent e0d74455f5
commit 6c6826c3f3
6 changed files with 55 additions and 39 deletions

View File

@@ -10,23 +10,74 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Security.Cryptography;
using OpenRA.FileSystem;
using OpenRA.Primitives;
namespace OpenRA
{
public class ObjectCreator
{
// .NET does not support unloading assemblies, so mod libraries will leak across mod changes.
// This tracks the assemblies that have been loaded since game start so that we don't load multiple copies
static readonly Dictionary<string, Assembly> ResolvedAssemblies = new Dictionary<string, Assembly>();
readonly Cache<string, Type> typeCache;
readonly Cache<Type, ConstructorInfo> ctorCache;
readonly Pair<Assembly, string>[] assemblies;
public ObjectCreator(IEnumerable<Assembly> sourceAssemblies)
public ObjectCreator(Assembly a)
{
typeCache = new Cache<string, Type>(FindType);
ctorCache = new Cache<Type, ConstructorInfo>(GetCtor);
assemblies = sourceAssemblies.SelectMany(asm => asm.GetNamespaces().Select(ns => Pair.New(asm, ns))).ToArray();
assemblies = a.GetNamespaces().Select(ns => Pair.New(a, ns)).ToArray();
}
public ObjectCreator(Manifest manifest, FileSystem.FileSystem modFiles)
{
typeCache = new Cache<string, Type>(FindType);
ctorCache = new Cache<Type, ConstructorInfo>(GetCtor);
// Allow mods to load types from the core Game assembly, and any additional assemblies they specify.
var assemblyList = new List<Assembly>() { typeof(Game).Assembly };
foreach (var path in manifest.Assemblies)
{
var data = modFiles.Open(path).ReadAllBytes();
// .NET doesn't provide any way of querying the metadata of an assembly without either:
// (a) loading duplicate data into the application domain, breaking the world.
// (b) crashing if the assembly has already been loaded.
// We can't check the internal name of the assembly, so we'll work off the data instead
string hash;
using (var ms = new MemoryStream(data))
using (var csp = SHA1.Create())
hash = new string(csp.ComputeHash(data).SelectMany(a => a.ToString("x2")).ToArray());
Assembly assembly;
if (!ResolvedAssemblies.TryGetValue(hash, out assembly))
{
assembly = Assembly.Load(data);
ResolvedAssemblies.Add(hash, assembly);
}
assemblyList.Add(assembly);
}
AppDomain.CurrentDomain.AssemblyResolve += ResolveAssembly;
assemblies = assemblyList.SelectMany(asm => asm.GetNamespaces().Select(ns => Pair.New(asm, ns))).ToArray();
AppDomain.CurrentDomain.AssemblyResolve -= ResolveAssembly;
}
Assembly ResolveAssembly(object sender, ResolveEventArgs e)
{
foreach (var a in AppDomain.CurrentDomain.GetAssemblies())
if (a.FullName == e.Name)
return a;
return assemblies.Select(a => a.First).FirstOrDefault(a => a.FullName == e.Name);
}
public static Action<string> MissingTypeAction =