Move the AI namespace to Mods.Common
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30
OpenRA.Mods.Common/AI/RushFuzzy.cs
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30
OpenRA.Mods.Common/AI/RushFuzzy.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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namespace OpenRA.Mods.Common.AI
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{
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class RushFuzzy : AttackOrFleeFuzzy
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{
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protected override void AddingRulesForNormalOwnHealth()
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{
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AddFuzzyRule("if ((OwnHealth is Normal) " +
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"and ((EnemyHealth is NearDead) or (EnemyHealth is Injured) or (EnemyHealth is Normal)) " +
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"and (RelativeAttackPower is Strong) " +
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"and ((RelativeSpeed is Slow) or (RelativeSpeed is Equal) or (RelativeSpeed is Fast))) " +
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"then AttackOrFlee is Attack");
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AddFuzzyRule("if ((OwnHealth is Normal) " +
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"and ((EnemyHealth is NearDead) or (EnemyHealth is Injured) or (EnemyHealth is Normal)) " +
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"and ((RelativeAttackPower is Weak) or (RelativeAttackPower is Equal)) " +
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"and ((RelativeSpeed is Slow) or (RelativeSpeed is Equal) or (RelativeSpeed is Fast))) " +
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"then AttackOrFlee is Flee");
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}
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}
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}
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