Move the AI namespace to Mods.Common
This commit is contained in:
156
OpenRA.Mods.Common/AI/SupportPowerDecision.cs
Normal file
156
OpenRA.Mods.Common/AI/SupportPowerDecision.cs
Normal file
@@ -0,0 +1,156 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.AI
|
||||
{
|
||||
[Desc("Adds metadata for the AI bots.")]
|
||||
public class SupportPowerDecision
|
||||
{
|
||||
[Desc("What is the minimum attractiveness we will use this power for?")]
|
||||
public readonly int MinimumAttractiveness = 1;
|
||||
|
||||
[Desc("What support power does this decision apply to?")]
|
||||
public readonly string OrderName = "AirstrikePowerInfoOrder";
|
||||
|
||||
[Desc("What is the coarse scan radius of this power?", "For finding the general target area, before doing a detail scan", "Should be 10 or more to avoid lag")]
|
||||
public readonly int CoarseScanRadius = 20;
|
||||
|
||||
[Desc("What is the fine scan radius of this power?", "For doing a detailed scan in the general target area.", "Minimum is 1")]
|
||||
public readonly int FineScanRadius = 2;
|
||||
|
||||
[FieldLoader.LoadUsing("LoadConsiderations")]
|
||||
[Desc("The decisions associated with this power")]
|
||||
public readonly List<Consideration> Considerations = new List<Consideration>();
|
||||
|
||||
[Desc("Minimum ticks to wait until next Decision scan attempt.")]
|
||||
public readonly int MinimumScanTimeInterval = 250;
|
||||
|
||||
[Desc("Maximum ticks to wait until next Decision scan attempt.")]
|
||||
public readonly int MaximumScanTimeInterval = 262;
|
||||
|
||||
public SupportPowerDecision(MiniYaml yaml)
|
||||
{
|
||||
FieldLoader.Load(this, yaml);
|
||||
}
|
||||
|
||||
static object LoadConsiderations(MiniYaml yaml)
|
||||
{
|
||||
var ret = new List<Consideration>();
|
||||
foreach (var d in yaml.Nodes)
|
||||
if (d.Key.Split('@')[0] == "Consideration")
|
||||
ret.Add(new Consideration(d.Value));
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
/// <summary>Evaluates the attractiveness of a position according to all considerations</summary>
|
||||
public int GetAttractiveness(WPos pos, Player firedBy)
|
||||
{
|
||||
var answer = 0;
|
||||
var world = firedBy.World;
|
||||
var targetTile = world.Map.CellContaining(pos);
|
||||
|
||||
if (!world.Map.Contains(targetTile))
|
||||
return 0;
|
||||
|
||||
foreach (var consideration in Considerations)
|
||||
{
|
||||
var radiusToUse = new WRange(consideration.CheckRadius.Range);
|
||||
|
||||
var checkActors = world.FindActorsInCircle(pos, radiusToUse);
|
||||
foreach (var scrutinized in checkActors)
|
||||
answer += consideration.GetAttractiveness(scrutinized, firedBy.Stances[scrutinized.Owner], firedBy);
|
||||
}
|
||||
|
||||
return answer;
|
||||
}
|
||||
|
||||
/// <summary>Evaluates the attractiveness of a group of actors according to all considerations</summary>
|
||||
public int GetAttractiveness(IEnumerable<Actor> actors, Player firedBy)
|
||||
{
|
||||
var answer = 0;
|
||||
|
||||
foreach (var consideration in Considerations)
|
||||
foreach (var scrutinized in actors)
|
||||
answer += consideration.GetAttractiveness(scrutinized, firedBy.Stances[scrutinized.Owner], firedBy);
|
||||
|
||||
return answer;
|
||||
}
|
||||
|
||||
public int GetNextScanTime(HackyAI ai) { return ai.Random.Next(MinimumScanTimeInterval, MaximumScanTimeInterval); }
|
||||
|
||||
/// <summary>Makes up part of a decision, describing how to evaluate a target.</summary>
|
||||
public class Consideration
|
||||
{
|
||||
public enum DecisionMetric { Health, Value, None }
|
||||
|
||||
[Desc("Against whom should this power be used?", "Allowed keywords: Ally, Neutral, Enemy")]
|
||||
public readonly Stance Against = Stance.Enemy;
|
||||
|
||||
[Desc("What types should the desired targets of this power be?")]
|
||||
public readonly string[] Types = { "Air", "Ground", "Water" };
|
||||
|
||||
[Desc("How attractive are these types of targets?")]
|
||||
public readonly int Attractiveness = 100;
|
||||
|
||||
[Desc("Weight the target attractiveness by this property", "Allowed keywords: Health, Value, None")]
|
||||
public readonly DecisionMetric TargetMetric = DecisionMetric.None;
|
||||
|
||||
[Desc("What is the check radius of this decision?")]
|
||||
public readonly WRange CheckRadius = WRange.FromCells(5);
|
||||
|
||||
public Consideration(MiniYaml yaml)
|
||||
{
|
||||
FieldLoader.Load(this, yaml);
|
||||
}
|
||||
|
||||
/// <summary>Evaluates a single actor according to the rules defined in this consideration</summary>
|
||||
public int GetAttractiveness(Actor a, Stance stance, Player firedBy)
|
||||
{
|
||||
if (stance != Against)
|
||||
return 0;
|
||||
|
||||
if (a == null)
|
||||
return 0;
|
||||
|
||||
var targetable = a.TraitOrDefault<ITargetable>();
|
||||
if (targetable == null)
|
||||
return 0;
|
||||
|
||||
if (!targetable.TargetableBy(a, firedBy.PlayerActor))
|
||||
return 0;
|
||||
|
||||
if (Types.Intersect(targetable.TargetTypes).Any())
|
||||
{
|
||||
switch (TargetMetric)
|
||||
{
|
||||
case DecisionMetric.Value:
|
||||
var valueInfo = a.Info.Traits.GetOrDefault<ValuedInfo>();
|
||||
return (valueInfo != null) ? valueInfo.Cost * Attractiveness : 0;
|
||||
|
||||
case DecisionMetric.Health:
|
||||
var health = a.TraitOrDefault<Health>();
|
||||
return (health != null) ? (health.HP / health.MaxHP) * Attractiveness : 0;
|
||||
|
||||
default:
|
||||
return Attractiveness;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user