Move the AI namespace to Mods.Common

This commit is contained in:
penev92
2015-02-06 18:23:23 +02:00
parent d921e0f838
commit 6c6a4322ed
13 changed files with 26 additions and 43 deletions

View File

@@ -40,7 +40,6 @@
<ErrorReport>prompt</ErrorReport>
<CustomCommands>
<CustomCommands>
<Command type="AfterBuild" command="cp ../thirdparty/FuzzyLogicLibrary.dll ../" workingdir="${ProjectDir}" />
<Command type="AfterBuild" command="cp ${TargetFile} ../mods/ra" workingdir="${ProjectDir}" />
<Command type="AfterBuild" command="cp ${TargetFile}.mdb ../mods/ra" workingdir="${ProjectDir}" />
</CustomCommands>
@@ -49,10 +48,6 @@
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="FuzzyLogicLibrary">
<HintPath>..\thirdparty\FuzzyLogicLibrary.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
@@ -70,24 +65,18 @@
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="AI\AttackOrFleeFuzzy.cs" />
<Compile Include="AI\BaseBuilder.cs" />
<Compile Include="AI\HackyAI.cs" />
<Compile Include="Traits\AcceptsSupplies.cs" />
<Compile Include="Activities\DonateSupplies.cs" />
<Compile Include="Activities\Infiltrate.cs" />
<Compile Include="Activities\LayMines.cs" />
<Compile Include="Activities\Leap.cs" />
<Compile Include="Activities\Teleport.cs" />
<Compile Include="AI\SupportPowerDecision.cs" />
<Compile Include="Effects\GpsSatellite.cs" />
<Compile Include="Effects\SatelliteLaunch.cs" />
<Compile Include="Effects\TeslaZap.cs" />
<Compile Include="Traits\Render\RenderUnitReload.cs" />
<Compile Include="Graphics\TeslaZapRenderable.cs" />
<Compile Include="Traits\EjectOnDeath.cs" />
<Compile Include="AI\RushFuzzy.cs" />
<Compile Include="AI\StateMachine.cs" />
<Compile Include="Traits\Attack\AttackLeap.cs" />
<Compile Include="Traits\PaletteEffects\ChronoshiftPaletteEffect.cs" />
<Compile Include="Traits\Chronoshiftable.cs" />
@@ -136,11 +125,6 @@
<Compile Include="Widgets\Logic\CreditsLogic.cs" />
<Compile Include="Widgets\Logic\SimpleTooltipLogic.cs" />
<Compile Include="Widgets\Logic\WorldTooltipLogic.cs" />
<Compile Include="AI\Squad.cs" />
<Compile Include="AI\States\StateBase.cs" />
<Compile Include="AI\States\GroundStates.cs" />
<Compile Include="AI\States\ProtectionStates.cs" />
<Compile Include="AI\States\AirStates.cs" />
<Compile Include="Widgets\Logic\InstallLogic.cs" />
<Compile Include="CombatDebugOverlay.cs" />
<Compile Include="Widgets\Logic\GameTimerLogic.cs" />
@@ -204,8 +188,6 @@
<PropertyGroup>
<PostBuildEvent>mkdir "$(SolutionDir)mods/ra/"
copy "$(TargetPath)" "$(SolutionDir)mods/ra/"
cd "$(SolutionDir)thirdparty/"
copy "FuzzyLogicLibrary.dll" "$(SolutionDir)"
cd "$(SolutionDir)"</PostBuildEvent>
</PropertyGroup>
</Project>