Remove redundant TD overrides
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@@ -45,9 +45,6 @@ TRAN:
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PipCount: 10
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SpawnActorOnDeath:
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Actor: TRAN.Husk
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Explodes:
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Weapon: HeliExplode
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EmptyWeapon: HeliExplode
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SelectionDecorations:
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Selectable:
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DecorationBounds: 41,41
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@@ -106,9 +103,6 @@ HELI:
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WithMuzzleOverlay:
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SpawnActorOnDeath:
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Actor: HELI.Husk
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Explodes:
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Weapon: HeliExplode
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EmptyWeapon: HeliExplode
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SelectionDecorations:
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ReloadAmmoPool:
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Delay: 40
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@@ -158,9 +152,6 @@ ORCA:
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AmmoCondition: ammo
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SpawnActorOnDeath:
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Actor: ORCA.Husk
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Explodes:
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Weapon: HeliExplode
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EmptyWeapon: HeliExplode
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WithMoveAnimation:
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MoveSequence: move
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SelectionDecorations:
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@@ -968,7 +968,6 @@ SBAG:
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Armor:
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Type: Light
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LineBuild:
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Range: 8
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NodeTypes: sandbag
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LineBuildNode:
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Types: sandbag
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@@ -991,7 +990,6 @@ CYCL:
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Armor:
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Type: Light
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LineBuild:
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Range: 8
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NodeTypes: chain
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LineBuildNode:
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Types: chain
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@@ -1024,7 +1022,6 @@ BRIK:
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SoundOnDamageTransition:
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DestroyedSounds: crumble.aud
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LineBuild:
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Range: 8
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NodeTypes: concrete
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LineBuildNode:
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Types: concrete
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@@ -623,7 +623,6 @@ STNK:
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AutoTarget:
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InitialStance: HoldFire
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InitialStanceAI: ReturnFire
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Targetable:
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SpawnActorOnDeath:
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Actor: STNK.Husk
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OwnerType: InternalName
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