Remove redundant TD overrides

This commit is contained in:
Smittytron
2018-06-15 22:33:05 -05:00
committed by reaperrr
parent 39a3bc4b78
commit 6c6ed1cfbf
5 changed files with 1 additions and 24 deletions

View File

@@ -45,9 +45,6 @@ TRAN:
PipCount: 10
SpawnActorOnDeath:
Actor: TRAN.Husk
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
SelectionDecorations:
Selectable:
DecorationBounds: 41,41
@@ -106,9 +103,6 @@ HELI:
WithMuzzleOverlay:
SpawnActorOnDeath:
Actor: HELI.Husk
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
SelectionDecorations:
ReloadAmmoPool:
Delay: 40
@@ -158,9 +152,6 @@ ORCA:
AmmoCondition: ammo
SpawnActorOnDeath:
Actor: ORCA.Husk
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
WithMoveAnimation:
MoveSequence: move
SelectionDecorations:

View File

@@ -968,7 +968,6 @@ SBAG:
Armor:
Type: Light
LineBuild:
Range: 8
NodeTypes: sandbag
LineBuildNode:
Types: sandbag
@@ -991,7 +990,6 @@ CYCL:
Armor:
Type: Light
LineBuild:
Range: 8
NodeTypes: chain
LineBuildNode:
Types: chain
@@ -1024,7 +1022,6 @@ BRIK:
SoundOnDamageTransition:
DestroyedSounds: crumble.aud
LineBuild:
Range: 8
NodeTypes: concrete
LineBuildNode:
Types: concrete

View File

@@ -623,7 +623,6 @@ STNK:
AutoTarget:
InitialStance: HoldFire
InitialStanceAI: ReturnFire
Targetable:
SpawnActorOnDeath:
Actor: STNK.Husk
OwnerType: InternalName