make PaletteTexture private and only use it for sprite renders

This commit is contained in:
Matthias Mailänder
2013-04-04 18:40:56 +02:00
parent 99516fd2b9
commit 6c6f5601d8
5 changed files with 22 additions and 13 deletions

View File

@@ -57,7 +57,7 @@ namespace OpenRA.Graphics
nv += 4;
}
public void SetShaderParams(ITexture palette, Size screen, float zoom, float2 scroll)
public void SetViewportParams(Size screen, float zoom, float2 scroll)
{
shader.SetVec("Scroll", (int)scroll.X, (int)scroll.Y);
shader.SetVec("r1", zoom*2f/screen.Width, -zoom*2f/screen.Height);