From 6c7da795a78a844aa9929b5f9838796da623956c Mon Sep 17 00:00:00 2001 From: psydev Date: Fri, 18 Apr 2014 05:02:32 -0700 Subject: [PATCH] Minor: adjusting sight ranges Artillery, MLRS and Mobile SAM all have visual range capped at 8. This makes scouts more useful to fire beyond visual range. Buggy given visual range of 8 to match Humvee and Bike. --- mods/cnc/rules/vehicles.yaml | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/mods/cnc/rules/vehicles.yaml b/mods/cnc/rules/vehicles.yaml index aa3a7e005a..2cb2082a96 100644 --- a/mods/cnc/rules/vehicles.yaml +++ b/mods/cnc/rules/vehicles.yaml @@ -137,7 +137,7 @@ ARTY: Armor: Type: Light RevealsShroud: - Range: 9c0 + Range: 8c0 Armament: Weapon: ArtilleryShell LocalOffset: 624,0,208 @@ -209,7 +209,7 @@ BGGY: Armor: Type: Light RevealsShroud: - Range: 7c0 + Range: 8c0 Turreted: ROT: 10 Offset: -43,0,128 @@ -448,7 +448,7 @@ MSAM: Armor: Type: Light RevealsShroud: - Range: 10c0 + Range: 8c0 Turreted: ROT: 255 Offset: -256,0,128 @@ -485,7 +485,7 @@ MLRS: Armor: Type: Light RevealsShroud: - Range: 10c0 + Range: 8c0 Turreted: ROT: 8 Offset: -128,0,128