Fix graphic corruptions by returning the max palette number to 16
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@@ -20,7 +20,7 @@ namespace OpenRa.Traits
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if (info.Theatre == null ||
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info.Theatre.ToLowerInvariant() == self.World.Map.Theater.ToLowerInvariant())
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{
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Log.Write("Loading palette {0} from file {1}", info.Name, info.Filename);
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//Log.Write("Loading palette {0} from file {1}", info.Name, info.Filename);
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self.World.WorldRenderer.AddPalette(info.Name, new Palette(FileSystem.Open(info.Filename)));
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}
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}
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@@ -18,6 +18,7 @@ namespace OpenRa.Traits
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// TODO: This shouldn't rely on a base palette
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var wr = self.World.WorldRenderer;
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var pal = wr.GetPalette("terrain");
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wr.AddPalette("shroud", new Palette(pal, new ShroudPaletteRemap()));
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}
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}
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