diff --git a/OpenRA.Mods.Common/Graphics/VoxelActorPreview.cs b/OpenRA.Mods.Common/Graphics/ModelActorPreview.cs
similarity index 94%
rename from OpenRA.Mods.Common/Graphics/VoxelActorPreview.cs
rename to OpenRA.Mods.Common/Graphics/ModelActorPreview.cs
index 8e3cc065f0..4d5ec1437c 100644
--- a/OpenRA.Mods.Common/Graphics/VoxelActorPreview.cs
+++ b/OpenRA.Mods.Common/Graphics/ModelActorPreview.cs
@@ -14,7 +14,7 @@ using OpenRA.Graphics;
namespace OpenRA.Mods.Common.Graphics
{
- public class VoxelPreview : IActorPreview
+ public class ModelPreview : IActorPreview
{
readonly ModelAnimation[] components;
readonly float scale;
@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Graphics
readonly WVec offset;
readonly int zOffset;
- public VoxelPreview(ModelAnimation[] components, WVec offset, int zOffset, float scale, WAngle lightPitch, WAngle lightYaw,
+ public ModelPreview(ModelAnimation[] components, WVec offset, int zOffset, float scale, WAngle lightPitch, WAngle lightYaw,
float[] lightAmbientColor, float[] lightDiffuseColor, WAngle cameraPitch,
PaletteReference colorPalette, PaletteReference normalsPalette, PaletteReference shadowPalette)
{
diff --git a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
index 953fbab091..a1e83aa8f9 100644
--- a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
+++ b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
@@ -164,7 +164,7 @@
-
+
diff --git a/OpenRA.Mods.Common/Traits/Render/RenderVoxels.cs b/OpenRA.Mods.Common/Traits/Render/RenderVoxels.cs
index 91bf8b5426..ae03812e3e 100644
--- a/OpenRA.Mods.Common/Traits/Render/RenderVoxels.cs
+++ b/OpenRA.Mods.Common/Traits/Render/RenderVoxels.cs
@@ -63,7 +63,7 @@ namespace OpenRA.Mods.Common.Traits.Render
.SelectMany(rvpi => rvpi.RenderPreviewVoxels(init, this, image, init.GetOrientation(), facings, palette))
.ToArray();
- yield return new VoxelPreview(components, WVec.Zero, 0, Scale, LightPitch,
+ yield return new ModelPreview(components, WVec.Zero, 0, Scale, LightPitch,
LightYaw, LightAmbientColor, LightDiffuseColor, body.CameraPitch,
palette, init.WorldRenderer.Palette(NormalsPalette), init.WorldRenderer.Palette(ShadowPalette));
}