Can now start a game and disconnect from lobby without triggering a reload.
It is now possible to crash the game by starting a new server before the previous one has had time to timeout and release the port binding (the previous loadscreen pause meant this was always hidden).
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@@ -111,6 +111,7 @@ namespace OpenRA.Server
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if (shutdown)
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break;
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}
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Console.WriteLine("Server loop finished");
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GameStarted = false;
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foreach (var t in ServerTraits.WithInterface<INotifyServerShutdown>())
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