Can now start a game and disconnect from lobby without triggering a reload.
It is now possible to crash the game by starting a new server before the previous one has had time to timeout and release the port binding (the previous loadscreen pause meant this was always hidden).
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@@ -44,9 +44,9 @@ Player:
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SurrenderOnDisconnect:
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World:
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# OpenWidgetAtGameStart:
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# Widget: INGAME_ROOT
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# ObserverWidget: OBSERVER_ROOT
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OpenWidgetAtGameStart:
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Widget: INGAME_ROOT
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ObserverWidget: OBSERVER_ROOT
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ScreenShaker:
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NukePaletteEffect:
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CncWaterPaletteRotation:
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