expose appropriate *Inits, and make them work in editor

This commit is contained in:
Chris Forbes
2011-11-06 18:15:56 +13:00
parent 772734d032
commit 6cb8ee1f9f
17 changed files with 332 additions and 28 deletions

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -53,6 +53,12 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="ActorPropertiesDialog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="ActorPropertiesDialog.Designer.cs">
<DependentUpon>ActorPropertiesDialog.cs</DependentUpon>
</Compile>
<Compile Include="ActorTemplate.cs" />
<Compile Include="ActorTool.cs" />
<Compile Include="BrushTool.cs" />
@@ -90,6 +96,9 @@
<DependentUpon>PropertiesDialog.cs</DependentUpon>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="ActorPropertiesDialog.resx">
<DependentUpon>ActorPropertiesDialog.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>