expose appropriate *Inits, and make them work in editor
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@@ -10,8 +10,6 @@
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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@@ -67,7 +67,7 @@ namespace OpenRA.Mods.RA.Air
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[Sync] public int foo { get { return a.Altitude; } }
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}
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public class AircraftInfo : ITraitInfo, IFacingInfo
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public class AircraftInfo : ITraitInfo, IFacingInfo, UsesInit<AltitudeInit>, UsesInit<LocationInit>, UsesInit<FacingInit>
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{
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public readonly int CruiseAltitude = 30;
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[ActorReference]
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@@ -19,7 +19,7 @@ namespace OpenRA.Mods.RA.Buildings
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public class GivesBuildableAreaInfo : TraitInfo<GivesBuildableArea> {}
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public class GivesBuildableArea {}
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public class BuildingInfo : ITraitInfo
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public class BuildingInfo : ITraitInfo, UsesInit<LocationInit>
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{
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public readonly int Power = 0;
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public readonly string[] TerrainTypes = {};
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@@ -18,7 +18,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Move
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{
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public class MobileInfo : ITraitInfo, IFacingInfo
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public class MobileInfo : ITraitInfo, IFacingInfo, UsesInit<FacingInit>, UsesInit<LocationInit>, UsesInit<SubCellInit>
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{
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[FieldLoader.LoadUsing("LoadSpeeds")]
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public readonly Dictionary<string, TerrainInfo> TerrainSpeeds;
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@@ -12,7 +12,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class TurretedInfo : ITraitInfo
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public class TurretedInfo : ITraitInfo, UsesInit<TurretFacingInit>
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{
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public readonly int ROT = 255;
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public readonly int InitialFacing = 128;
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