Add FLAMEGUY.
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@@ -17,6 +17,10 @@ WEEDGUY:
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LocalOffset: 85,0,384
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AttackFrontal:
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Voice: Attack
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-SpawnActorOnDeath@FLAMEGUY:
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WithDeathAnimation@fire:
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DeathTypes:
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FireDeath: 5
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UMAGON:
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Inherits: ^Soldier
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@@ -235,6 +239,10 @@ DOGGIE:
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WanderMoveRadius: 2
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MinMoveDelayInTicks: 25
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MaxMoveDelayInTicks: 45
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-SpawnActorOnDeath@FLAMEGUY:
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WithDeathAnimation@fire:
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DeathTypes:
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FireDeath: 5
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VISC_SML:
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Inherits: ^Visceroid
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@@ -279,7 +279,9 @@
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BulletDeath: 1
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SmallExplosionDeath: 2
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HeadshotDeath: 3
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FireDeath: 5
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SpawnActorOnDeath@FLAMEGUY:
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Actor: FLAMEGUY
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DeathType: FireDeath
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WithDeathAnimation@explosion:
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DeathSequencePalette: effect
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DeathPaletteIsPlayerPalette: False
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@@ -67,3 +67,31 @@ ENGINEER:
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nod: engineer.nod
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Selectable:
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Priority: 5
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FLAMEGUY:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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Mobile:
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Speed: 71
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SharesCell: true
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TerrainSpeeds:
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Clear: 45
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Road: 50
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Rail: 45
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DirtRoad: 50
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Rough: 40
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Tiberium: 45
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BlueTiberium: 45
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Veins: 25
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HiddenUnderFog:
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WithInfantryBody:
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IdleSequences: run
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Health:
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HP: 160
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SelfHealing:
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Step: -10
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HealIfBelow: 101
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ScaredyCat:
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WithDeathAnimation:
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FallbackSequence: die
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UseDeathTypeSuffix: false
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