Add FLAMEGUY.

This commit is contained in:
Matthias Mailänder
2016-06-02 22:49:50 +02:00
parent 910d04f53d
commit 6cc7a21629
5 changed files with 59 additions and 91 deletions

View File

@@ -17,6 +17,10 @@ WEEDGUY:
LocalOffset: 85,0,384
AttackFrontal:
Voice: Attack
-SpawnActorOnDeath@FLAMEGUY:
WithDeathAnimation@fire:
DeathTypes:
FireDeath: 5
UMAGON:
Inherits: ^Soldier
@@ -235,6 +239,10 @@ DOGGIE:
WanderMoveRadius: 2
MinMoveDelayInTicks: 25
MaxMoveDelayInTicks: 45
-SpawnActorOnDeath@FLAMEGUY:
WithDeathAnimation@fire:
DeathTypes:
FireDeath: 5
VISC_SML:
Inherits: ^Visceroid

View File

@@ -279,7 +279,9 @@
BulletDeath: 1
SmallExplosionDeath: 2
HeadshotDeath: 3
FireDeath: 5
SpawnActorOnDeath@FLAMEGUY:
Actor: FLAMEGUY
DeathType: FireDeath
WithDeathAnimation@explosion:
DeathSequencePalette: effect
DeathPaletteIsPlayerPalette: False

View File

@@ -67,3 +67,31 @@ ENGINEER:
nod: engineer.nod
Selectable:
Priority: 5
FLAMEGUY:
Inherits@1: ^ExistsInWorld
Inherits@2: ^SpriteActor
Mobile:
Speed: 71
SharesCell: true
TerrainSpeeds:
Clear: 45
Road: 50
Rail: 45
DirtRoad: 50
Rough: 40
Tiberium: 45
BlueTiberium: 45
Veins: 25
HiddenUnderFog:
WithInfantryBody:
IdleSequences: run
Health:
HP: 160
SelfHealing:
Step: -10
HealIfBelow: 101
ScaredyCat:
WithDeathAnimation:
FallbackSequence: die
UseDeathTypeSuffix: false