Make building and bridge repair traits public

This commit is contained in:
dnqbob
2022-09-02 15:21:33 +08:00
committed by abcdefg30
parent fb5624880b
commit 6ccd000257
7 changed files with 14 additions and 14 deletions

View File

@@ -22,7 +22,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
class BridgeInfo : TraitInfo, IRulesetLoaded, Requires<HealthInfo>, Requires<BuildingInfo>
public class BridgeInfo : TraitInfo, IRulesetLoaded, Requires<HealthInfo>, Requires<BuildingInfo>
{
public readonly bool Long = false;
@@ -93,7 +93,7 @@ namespace OpenRA.Mods.Common.Traits
}
}
class Bridge : IRender, INotifyDamageStateChanged, IRadarSignature
public class Bridge : IRender, INotifyDamageStateChanged, IRadarSignature
{
readonly BuildingInfo buildingInfo;
readonly Bridge[] neighbours = new Bridge[2];

View File

@@ -19,7 +19,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Allows bridges to be targeted for demolition and repair.")]
class BridgeHutInfo : TraitInfo, IDemolishableInfo
public class BridgeHutInfo : TraitInfo, IDemolishableInfo
{
[Desc("Bridge types to act on")]
public readonly string[] Types = { "GroundLevelBridge" };
@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Common.Traits
public override object Create(ActorInitializer init) { return new BridgeHut(init.World, this); }
}
class BridgeHut : INotifyCreated, IDemolishable, ITick
public class BridgeHut : INotifyCreated, IDemolishable, ITick
{
public readonly BridgeHutInfo Info;
readonly BridgeLayer bridgeLayer;

View File

@@ -17,14 +17,14 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Allows bridges to be targeted for demolition and repair.")]
class LegacyBridgeHutInfo : TraitInfo, IDemolishableInfo
public class LegacyBridgeHutInfo : TraitInfo, IDemolishableInfo
{
public bool IsValidTarget(ActorInfo actorInfo, Actor saboteur) { return false; } // TODO: bridges don't support frozen under fog
public override object Create(ActorInitializer init) { return new LegacyBridgeHut(init); }
}
class LegacyBridgeHut : IDemolishable
public class LegacyBridgeHut : IDemolishable
{
public Bridge FirstBridge { get; private set; }
public Bridge Bridge { get; private set; }