Make building and bridge repair traits public
This commit is contained in:
@@ -18,7 +18,7 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Can instantly repair other actors, but gets consumed afterwards.")]
|
||||
class EngineerRepairInfo : ConditionalTraitInfo
|
||||
public class EngineerRepairInfo : ConditionalTraitInfo
|
||||
{
|
||||
[Desc("Uses the \"EngineerRepairable\" trait to determine repairability.")]
|
||||
public readonly BitSet<EngineerRepairType> Types = default(BitSet<EngineerRepairType>);
|
||||
@@ -50,7 +50,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public override object Create(ActorInitializer init) { return new EngineerRepair(this); }
|
||||
}
|
||||
|
||||
class EngineerRepair : ConditionalTrait<EngineerRepairInfo>, IIssueOrder, IResolveOrder, IOrderVoice
|
||||
public class EngineerRepair : ConditionalTrait<EngineerRepairInfo>, IIssueOrder, IResolveOrder, IOrderVoice
|
||||
{
|
||||
public EngineerRepair(EngineerRepairInfo info)
|
||||
: base(info) { }
|
||||
|
||||
Reference in New Issue
Block a user