Make building and bridge repair traits public

This commit is contained in:
dnqbob
2022-09-02 15:21:33 +08:00
committed by abcdefg30
parent fb5624880b
commit 6ccd000257
7 changed files with 14 additions and 14 deletions

View File

@@ -18,7 +18,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Can instantly repair other actors, but gets consumed afterwards.")]
class EngineerRepairInfo : ConditionalTraitInfo
public class EngineerRepairInfo : ConditionalTraitInfo
{
[Desc("Uses the \"EngineerRepairable\" trait to determine repairability.")]
public readonly BitSet<EngineerRepairType> Types = default(BitSet<EngineerRepairType>);
@@ -50,7 +50,7 @@ namespace OpenRA.Mods.Common.Traits
public override object Create(ActorInitializer init) { return new EngineerRepair(this); }
}
class EngineerRepair : ConditionalTrait<EngineerRepairInfo>, IIssueOrder, IResolveOrder, IOrderVoice
public class EngineerRepair : ConditionalTrait<EngineerRepairInfo>, IIssueOrder, IResolveOrder, IOrderVoice
{
public EngineerRepair(EngineerRepairInfo info)
: base(info) { }