production stuff: fixes #54
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@@ -162,19 +162,24 @@ namespace OpenRa.Game
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if( mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Down )
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{
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string group = Rules.UnitCategory[ item.Tag ];
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if (player.Producing(group) == null)
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{
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var ui = Rules.UnitInfo[item.Tag];
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var time = ui.Cost
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* .8f /* Game.BuildSpeed */ /* todo: country-specific build speed bonus */
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* (25 * 60) /* frames per min */ /* todo: build acceleration, if we do that */
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/ 1000;
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string group = Rules.UnitCategory[ item.Tag ];
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var producing = player.Producing(group);
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if (producing == null)
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{
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var ui = Rules.UnitInfo[item.Tag];
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var time = ui.Cost
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* .8f /* Game.BuildSpeed */ /* todo: country-specific build speed bonus */
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* (25 * 60) /* frames per min */ /* todo: build acceleration, if we do that */
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/ 1000;
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player.BeginProduction( group,
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new ProductionItem( item.Tag, (int)time, ui.Cost ) );
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Build(item);
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}
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player.BeginProduction(group,
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new ProductionItem(item.Tag, (int)time, ui.Cost));
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//Build(item);
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}
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else if (producing.Item == item.Tag)
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{
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Build(item);
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}
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}
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else if( mi.Button == MouseButtons.Right && mi.Event == MouseInputEvent.Down )
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player.CancelProduction( Rules.UnitCategory[ item.Tag ] );
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