remove staticness on Server
This commit is contained in:
@@ -38,6 +38,7 @@ namespace OpenRA
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public static Settings Settings;
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internal static OrderManager orderManager;
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static Server.Server server;
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public static XRandom CosmeticRandom = new XRandom(); // not synced
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@@ -258,8 +259,8 @@ namespace OpenRA
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public static void Disconnect()
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{
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if (IsHost)
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Server.Server.Shutdown();
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if (IsHost && server != null)
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server.Shutdown();
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orderManager.Dispose();
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var shellmap = modData.Manifest.ShellmapUid;
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@@ -317,12 +318,15 @@ namespace OpenRA
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ConnectedToLobby = null;
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};
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if (isHost)
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{
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Server.Server.ServerMain(Game.modData, Settings, map);
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JoinServer(IPAddress.Loopback.ToString(), Settings.Server.ListenPort);
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}
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CreateAndJoinServer( Settings, map );
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else
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JoinServer(host, port);
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}
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public static void CreateAndJoinServer(Settings settings, string map)
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{
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server = new Server.Server(modData, settings, map);
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JoinServer(IPAddress.Loopback.ToString(), settings.Server.ListenPort);
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}
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}
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}
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@@ -35,7 +35,7 @@ namespace OpenRA.Server
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return result.ToArray();
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}
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bool ReadDataInner()
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bool ReadDataInner( Server server )
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{
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var rx = new byte[1024];
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var len = 0;
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@@ -49,7 +49,7 @@ namespace OpenRA.Server
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else
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{
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if (len == 0)
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Server.DropClient(this, null);
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server.DropClient(this, null);
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break;
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}
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@@ -57,7 +57,7 @@ namespace OpenRA.Server
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catch (SocketException e)
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{
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if (e.SocketErrorCode == SocketError.WouldBlock) break;
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Server.DropClient(this, e);
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server.DropClient(this, e);
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return false;
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}
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}
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@@ -65,9 +65,9 @@ namespace OpenRA.Server
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return true;
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}
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public void ReadData()
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public void ReadData( Server server )
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{
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if (ReadDataInner())
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if (ReadDataInner(server))
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while (data.Count >= ExpectLength)
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{
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var bytes = PopBytes(ExpectLength);
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@@ -82,12 +82,12 @@ namespace OpenRA.Server
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case ReceiveState.Data:
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{
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Server.DispatchOrders(this, Frame, bytes);
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server.DispatchOrders(this, Frame, bytes);
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MostRecentFrame = Frame;
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ExpectLength = 8;
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State = ReceiveState.Header;
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Server.UpdateInFlightFrames(this);
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server.UpdateInFlightFrames(this);
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} break;
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}
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}
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@@ -23,34 +23,34 @@ using OpenRA.Network;
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namespace OpenRA.Server
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{
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public static class Server
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public class Server
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{
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public static List<Connection> conns = new List<Connection>();
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static TcpListener listener = null;
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static Dictionary<int, List<Connection>> inFlightFrames
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public List<Connection> conns = new List<Connection>();
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TcpListener listener = null;
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Dictionary<int, List<Connection>> inFlightFrames
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= new Dictionary<int, List<Connection>>();
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static TypeDictionary ServerTraits = new TypeDictionary();
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public static Session lobbyInfo;
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public static bool GameStarted = false;
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public static string Name;
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static int randomSeed;
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TypeDictionary ServerTraits = new TypeDictionary();
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public Session lobbyInfo;
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public bool GameStarted = false;
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public string Name;
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int randomSeed;
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public static ModData ModData;
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public static Map Map;
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public ModData ModData;
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public Map Map;
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public static void Shutdown()
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public void Shutdown()
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{
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conns.Clear();
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GameStarted = false;
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foreach (var t in ServerTraits.WithInterface<INotifyServerShutdown>())
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t.ServerShutdown();
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t.ServerShutdown(this);
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try { listener.Stop(); }
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catch { }
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}
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public static void ServerMain(ModData modData, Settings settings, string map)
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public Server(ModData modData, Settings settings, string map)
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{
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Log.AddChannel("server", "server.log");
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@@ -69,7 +69,7 @@ namespace OpenRA.Server
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lobbyInfo.GlobalSettings.ServerName = settings.Server.Name;
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foreach (var t in ServerTraits.WithInterface<INotifyServerStart>())
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t.ServerStarted();
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t.ServerStarted(this);
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Log.Write("server", "Initial mods: ");
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foreach( var m in lobbyInfo.GlobalSettings.Mods )
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@@ -99,10 +99,10 @@ namespace OpenRA.Server
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foreach( Socket s in checkRead )
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if( s == listener.Server ) AcceptConnection();
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else if (conns.Count > 0) conns.Single( c => c.socket == s ).ReadData();
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else if (conns.Count > 0) conns.Single( c => c.socket == s ).ReadData( this );
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foreach (var t in ServerTraits.WithInterface<ITick>())
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t.Tick();
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t.Tick(this);
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if (conns.Count() == 0)
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{
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@@ -119,7 +119,7 @@ namespace OpenRA.Server
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* for manual spawnpoint choosing.
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* - 256 max players is a dirty hack
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*/
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static int ChooseFreePlayerIndex()
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int ChooseFreePlayerIndex()
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{
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for (var i = 0; i < 256; i++)
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if (conns.All(c => c.PlayerIndex != i))
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@@ -128,7 +128,7 @@ namespace OpenRA.Server
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throw new InvalidOperationException("Already got 256 players");
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}
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static void AcceptConnection()
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void AcceptConnection()
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{
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Socket newSocket = null;
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@@ -164,12 +164,12 @@ namespace OpenRA.Server
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conns.Add(newConn);
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foreach (var t in ServerTraits.WithInterface<IClientJoined>())
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t.ClientJoined(newConn);
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t.ClientJoined(this, newConn);
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}
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catch (Exception e) { DropClient(newConn, e); }
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}
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public static void UpdateInFlightFrames(Connection conn)
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public void UpdateInFlightFrames(Connection conn)
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{
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if (conn.Frame != 0)
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{
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@@ -185,7 +185,7 @@ namespace OpenRA.Server
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}
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}
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static void DispatchOrdersToClient(Connection c, int client, int frame, byte[] data)
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void DispatchOrdersToClient(Connection c, int client, int frame, byte[] data)
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{
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try
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{
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@@ -199,7 +199,7 @@ namespace OpenRA.Server
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catch( Exception e ) { DropClient( c, e ); }
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}
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public static void DispatchOrders(Connection conn, int frame, byte[] data)
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public void DispatchOrders(Connection conn, int frame, byte[] data)
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{
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if (frame == 0 && conn != null)
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InterpretServerOrders(conn, data);
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@@ -211,7 +211,7 @@ namespace OpenRA.Server
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}
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}
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static void InterpretServerOrders(Connection conn, byte[] data)
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void InterpretServerOrders(Connection conn, byte[] data)
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{
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var ms = new MemoryStream(data);
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var br = new BinaryReader(ms);
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@@ -229,23 +229,23 @@ namespace OpenRA.Server
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catch (NotImplementedException) { }
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}
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public static void SendChatTo(Connection conn, string text)
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public void SendChatTo(Connection conn, string text)
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{
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DispatchOrdersToClient(conn, 0, 0,
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new ServerOrder("Chat", text).Serialize());
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}
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public static void SendChat(Connection asConn, string text)
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public void SendChat(Connection asConn, string text)
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{
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DispatchOrders(asConn, 0, new ServerOrder("Chat", text).Serialize());
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}
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public static void SendDisconnected(Connection asConn)
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public void SendDisconnected(Connection asConn)
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{
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DispatchOrders(asConn, 0, new ServerOrder("Disconnected", "").Serialize());
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}
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static void InterpretServerOrder(Connection conn, ServerOrder so)
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void InterpretServerOrder(Connection conn, ServerOrder so)
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{
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switch (so.Name)
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{
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@@ -253,7 +253,7 @@ namespace OpenRA.Server
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{
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bool handled = false;
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foreach (var t in ServerTraits.WithInterface<IInterpretCommand>())
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if ((handled = t.InterpretCommand(conn, GetClient(conn), so.Data)))
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if ((handled = t.InterpretCommand(this, conn, GetClient(conn), so.Data)))
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break;
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if (!handled)
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@@ -272,12 +272,12 @@ namespace OpenRA.Server
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}
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}
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public static Session.Client GetClient(Connection conn)
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public Session.Client GetClient(Connection conn)
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{
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return lobbyInfo.Clients.First(c => c.Index == conn.PlayerIndex);
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}
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public static void DropClient(Connection toDrop, Exception e)
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public void DropClient(Connection toDrop, Exception e)
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{
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conns.Remove(toDrop);
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SendChat(toDrop, "Connection Dropped");
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@@ -293,28 +293,28 @@ namespace OpenRA.Server
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SyncLobbyInfo();
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}
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public static void SyncLobbyInfo()
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public void SyncLobbyInfo()
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{
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if (!GameStarted) /* don't do this while the game is running, it breaks things. */
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DispatchOrders(null, 0,
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new ServerOrder("SyncInfo", lobbyInfo.Serialize()).Serialize());
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foreach (var t in ServerTraits.WithInterface<INotifySyncLobbyInfo>())
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t.LobbyInfoSynced();
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t.LobbyInfoSynced(this);
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}
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public static void StartGame()
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public void StartGame()
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{
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Server.GameStarted = true;
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foreach( var c in Server.conns )
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foreach( var d in Server.conns )
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GameStarted = true;
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foreach( var c in conns )
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foreach( var d in conns )
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DispatchOrdersToClient( c, d.PlayerIndex, 0x7FFFFFFF, new byte[] { 0xBF } );
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DispatchOrders(null, 0,
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new ServerOrder("StartGame", "").Serialize());
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foreach (var t in ServerTraits.WithInterface<IStartGame>())
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t.GameStarted();
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t.GameStarted(this);
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}
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}
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}
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@@ -13,15 +13,15 @@ using OpenRA.Network;
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namespace OpenRA.Server
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{
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// Returns true if order is handled
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public interface IInterpretCommand { bool InterpretCommand(Connection conn, Session.Client client, string cmd); }
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public interface INotifySyncLobbyInfo { void LobbyInfoSynced(); }
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public interface INotifyServerStart { void ServerStarted(); }
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public interface INotifyServerShutdown { void ServerShutdown(); }
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public interface IStartGame { void GameStarted(); }
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public interface IClientJoined { void ClientJoined(Connection conn); }
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public interface IInterpretCommand { bool InterpretCommand(Server server, Connection conn, Session.Client client, string cmd); }
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public interface INotifySyncLobbyInfo { void LobbyInfoSynced(Server server); }
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public interface INotifyServerStart { void ServerStarted(Server server); }
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public interface INotifyServerShutdown { void ServerShutdown(Server server); }
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public interface IStartGame { void GameStarted(Server server); }
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public interface IClientJoined { void ClientJoined(Server server, Connection conn); }
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public interface ITick
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{
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void Tick();
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void Tick(Server server);
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int TickTimeout { get; }
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}
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@@ -29,28 +29,28 @@ namespace OpenRA.Server
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public class DebugServerTrait : ServerTrait, IInterpretCommand, IStartGame, INotifySyncLobbyInfo, INotifyServerStart, INotifyServerShutdown
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{
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public bool InterpretCommand(Connection conn, Session.Client client, string cmd)
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public bool InterpretCommand(Server server, Connection conn, Session.Client client, string cmd)
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{
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Console.WriteLine("Server received command from player {1}: {0}",cmd, conn.PlayerIndex);
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return false;
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}
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public void GameStarted()
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public void GameStarted(Server server)
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{
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Console.WriteLine("GameStarted()");
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}
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public void LobbyInfoSynced()
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public void LobbyInfoSynced(Server server)
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{
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Console.WriteLine("LobbyInfoSynced()");
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}
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public void ServerStarted()
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public void ServerStarted(Server server)
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{
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Console.WriteLine("ServerStarted()");
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}
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public void ServerShutdown()
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public void ServerShutdown(Server server)
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{
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Console.WriteLine("ServerShutdown()");
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}
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@@ -33,9 +33,7 @@ namespace OpenRA.Widgets.Delegates
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settings.Server.ExternalPort = int.Parse(cs.GetWidget<TextFieldWidget>("EXTERNAL_PORT").Text);
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settings.Save();
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Server.Server.ServerMain(Game.modData, settings, map);
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Game.JoinServer(IPAddress.Loopback.ToString(), settings.Server.ListenPort);
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Game.CreateAndJoinServer(settings, map);
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return true;
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};
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