remove staticness on Server

This commit is contained in:
Bob
2010-11-14 21:26:50 +13:00
parent b2f3b8f2af
commit 6cf9939ab3
8 changed files with 85 additions and 83 deletions

View File

@@ -13,15 +13,15 @@ using OpenRA.Network;
namespace OpenRA.Server
{
// Returns true if order is handled
public interface IInterpretCommand { bool InterpretCommand(Connection conn, Session.Client client, string cmd); }
public interface INotifySyncLobbyInfo { void LobbyInfoSynced(); }
public interface INotifyServerStart { void ServerStarted(); }
public interface INotifyServerShutdown { void ServerShutdown(); }
public interface IStartGame { void GameStarted(); }
public interface IClientJoined { void ClientJoined(Connection conn); }
public interface IInterpretCommand { bool InterpretCommand(Server server, Connection conn, Session.Client client, string cmd); }
public interface INotifySyncLobbyInfo { void LobbyInfoSynced(Server server); }
public interface INotifyServerStart { void ServerStarted(Server server); }
public interface INotifyServerShutdown { void ServerShutdown(Server server); }
public interface IStartGame { void GameStarted(Server server); }
public interface IClientJoined { void ClientJoined(Server server, Connection conn); }
public interface ITick
{
void Tick();
void Tick(Server server);
int TickTimeout { get; }
}
@@ -29,28 +29,28 @@ namespace OpenRA.Server
public class DebugServerTrait : ServerTrait, IInterpretCommand, IStartGame, INotifySyncLobbyInfo, INotifyServerStart, INotifyServerShutdown
{
public bool InterpretCommand(Connection conn, Session.Client client, string cmd)
public bool InterpretCommand(Server server, Connection conn, Session.Client client, string cmd)
{
Console.WriteLine("Server received command from player {1}: {0}",cmd, conn.PlayerIndex);
return false;
}
public void GameStarted()
public void GameStarted(Server server)
{
Console.WriteLine("GameStarted()");
}
public void LobbyInfoSynced()
public void LobbyInfoSynced(Server server)
{
Console.WriteLine("LobbyInfoSynced()");
}
public void ServerStarted()
public void ServerStarted(Server server)
{
Console.WriteLine("ServerStarted()");
}
public void ServerShutdown()
public void ServerShutdown(Server server)
{
Console.WriteLine("ServerShutdown()");
}