Remove some unneeded PerfSamples.
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@@ -32,13 +32,10 @@ namespace OpenRA
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public static IEnumerable<Actor> FindActorsInCircle(this World world, WPos origin, WDist r)
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{
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using (new PerfSample("FindUnitsInCircle"))
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{
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// Target ranges are calculated in 2D, so ignore height differences
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var vec = new WVec(r, r, WDist.Zero);
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return world.ActorMap.ActorsInBox(origin - vec, origin + vec).Where(
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a => (a.CenterPosition - origin).HorizontalLengthSquared <= r.LengthSquared);
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}
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// Target ranges are calculated in 2D, so ignore height differences
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var vec = new WVec(r, r, WDist.Zero);
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return world.ActorMap.ActorsInBox(origin - vec, origin + vec).Where(
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a => (a.CenterPosition - origin).HorizontalLengthSquared <= r.LengthSquared);
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}
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public static void DoTimed<T>(this IEnumerable<T> e, Action<T> a, string text)
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