Fix aircraft reservation madness

This commit is contained in:
Oliver Brakmann
2016-09-03 18:37:36 +02:00
parent 1592f9dd63
commit 6d15406ffe
3 changed files with 53 additions and 21 deletions

View File

@@ -19,6 +19,7 @@ namespace OpenRA.Mods.Common.Activities
public class ResupplyAircraft : Activity
{
readonly Aircraft aircraft;
Activity inner;
public ResupplyAircraft(Actor self)
{
@@ -27,22 +28,45 @@ namespace OpenRA.Mods.Common.Activities
public override Activity Tick(Actor self)
{
var host = aircraft.GetActorBelow();
if (host == null)
if (IsCanceled)
return NextActivity;
if (aircraft.IsPlane)
return ActivityUtils.SequenceActivities(
aircraft.GetResupplyActivities(host)
.Append(new CallFunc(() => aircraft.UnReserve()))
.Append(new WaitFor(() => NextActivity != null || Reservable.IsReserved(host)))
.Append(new TakeOff(self))
.Append(NextActivity).ToArray());
if (inner == null)
{
var host = aircraft.GetActorBelow();
// If is helicopter move away as soon as the resupply ends
return ActivityUtils.SequenceActivities(
aircraft.GetResupplyActivities(host).Append(new TakeOff(self)).Append(NextActivity).ToArray());
if (host == null)
return NextActivity;
if (aircraft.IsPlane)
{
inner = ActivityUtils.SequenceActivities(
aircraft.GetResupplyActivities(host)
.Append(new CallFunc(() => aircraft.MayYieldReservation = true))
.Append(new WaitFor(() => NextActivity != null || aircraft.ReservedActor == null))
.ToArray());
}
else
{
// Helicopters should take off from their helipad immediately after resupplying.
// HACK: NextActivity needs to be appended here because otherwise TakeOff does stupid things.
inner = ActivityUtils.SequenceActivities(
aircraft.GetResupplyActivities(host).Append(new TakeOff(self)).Append(NextActivity).ToArray());
}
}
else
inner = ActivityUtils.RunActivity(self, inner);
// The inner == NextActivity check is needed here because of the TakeOff issue mentioned in the comment above.
return inner == null || inner == NextActivity ? NextActivity : this;
}
public override void Cancel(Actor self)
{
if (!IsCanceled && inner != null)
inner.Cancel(self);
base.Cancel(self);
}
}
}

View File

@@ -104,13 +104,14 @@ namespace OpenRA.Mods.Common.Traits
UpgradeManager um;
IDisposable reservation;
Actor reservedActor;
IEnumerable<int> speedModifiers;
[Sync] public int Facing { get; set; }
[Sync] public WPos CenterPosition { get; private set; }
public CPos TopLeft { get { return self.World.Map.CellContaining(CenterPosition); } }
public int TurnSpeed { get { return Info.TurnSpeed; } }
public Actor ReservedActor { get; private set; }
public bool MayYieldReservation;
bool airborne;
bool cruising;
@@ -190,7 +191,7 @@ namespace OpenRA.Mods.Common.Traits
if (reservation != null)
{
var distanceFromReservationActor = (reservedActor.CenterPosition - self.CenterPosition).HorizontalLength;
var distanceFromReservationActor = (ReservedActor.CenterPosition - self.CenterPosition).HorizontalLength;
if (distanceFromReservationActor < Info.WaitDistanceFromResupplyBase.Length)
return WVec.Zero;
}
@@ -277,7 +278,7 @@ namespace OpenRA.Mods.Common.Traits
if (reservable != null)
{
reservation = reservable.Reserve(target, self, this);
reservedActor = target;
ReservedActor = target;
}
}
@@ -288,7 +289,8 @@ namespace OpenRA.Mods.Common.Traits
reservation.Dispose();
reservation = null;
reservedActor = null;
ReservedActor = null;
MayYieldReservation = false;
if (self.World.Map.DistanceAboveTerrain(CenterPosition).Length <= Info.LandAltitude.Length)
self.QueueActivity(new TakeOff(self));
@@ -614,8 +616,6 @@ namespace OpenRA.Mods.Common.Traits
self.QueueActivity(new ResupplyAircraft(self));
}
else
UnReserve();
}
#endregion

View File

@@ -29,11 +29,19 @@ namespace OpenRA.Mods.Common.Traits
return; /* nothing to do */
if (!Target.FromActor(reservedFor).IsValidFor(self))
reservedFor = null; /* not likely to arrive now. */
{
/* Not likely to arrive now. */
reservedForAircraft.UnReserve();
reservedFor = null;
reservedForAircraft = null;
}
}
public IDisposable Reserve(Actor self, Actor forActor, Aircraft forAircraft)
{
if (reservedForAircraft != null && reservedForAircraft.MayYieldReservation)
reservedForAircraft.UnReserve();
reservedFor = forActor;
reservedForAircraft = forAircraft;
@@ -53,7 +61,7 @@ namespace OpenRA.Mods.Common.Traits
public static bool IsReserved(Actor a)
{
var res = a.TraitOrDefault<Reservable>();
return res != null && res.reservedFor != null;
return res != null && res.reservedForAircraft != null && !res.reservedForAircraft.MayYieldReservation;
}
public void Disposing(Actor self)