unit movement debug overlay + working blocking. still needs repath in some cases.

This commit is contained in:
Chris Forbes
2009-10-26 14:06:06 +13:00
parent b0cf14b3eb
commit 6d1826245f
4 changed files with 53 additions and 21 deletions

View File

@@ -48,7 +48,9 @@ namespace OpenRa.Game
bool windowed = !settings.GetValue("fullscreen", false);
renderer = new Renderer(this, GetResolution(settings), windowed);
SheetBuilder.Initialize(renderer);
SheetBuilder.Initialize(renderer);
UiOverlay.ShowUnitDebug = settings.GetValue("udebug", false);
Game.Initialize(settings.GetValue("map", "scg11eb.ini"), renderer, new int2(ClientSize),
settings.GetValue("player", 1));