unit movement debug overlay + working blocking. still needs repath in some cases.

This commit is contained in:
Chris Forbes
2009-10-26 14:06:06 +13:00
parent b0cf14b3eb
commit 6d1826245f
4 changed files with 53 additions and 21 deletions

View File

@@ -9,15 +9,17 @@ namespace OpenRa.Game
class UiOverlay
{
SpriteRenderer spriteRenderer;
Sprite buildOk;
Sprite buildBlocked;
Sprite buildOk, buildBlocked, unitDebug;
public static bool ShowUnitDebug = false;
public UiOverlay(SpriteRenderer spriteRenderer)
{
this.spriteRenderer = spriteRenderer;
buildOk = SynthesizeTile(0x80);
buildBlocked = SynthesizeTile(0xe6);
buildBlocked = SynthesizeTile(0xe6);
unitDebug = SynthesizeTile(0x7c);
}
static Sprite SynthesizeTile(byte paletteIndex)
@@ -32,7 +34,13 @@ namespace OpenRa.Game
}
public void Draw()
{
{
if (ShowUnitDebug)
for (var j = 0; j < 128; j++)
for (var i = 0; i < 128; i++)
if (Game.UnitInfluence.GetUnitAt(new int2(i, j)) != null)
spriteRenderer.DrawSprite(unitDebug, Game.CellSize * new float2(i, j), 0);
if (!hasOverlay) return;
var bi = (UnitInfo.BuildingInfo)Rules.UnitInfo[name];