fix crash in engine for missing rules sections (music, etc)

This commit is contained in:
Chris Forbes
2010-05-08 21:39:33 +12:00
parent 08f5238be0
commit 6d4431411a
3 changed files with 35 additions and 22 deletions

View File

@@ -4,6 +4,7 @@ using System.Drawing;
using System.IO;
using System.Windows.Forms;
using OpenRA.FileFormats;
using System.Drawing.Imaging;
namespace OpenRA.Editor
{
@@ -22,13 +23,13 @@ namespace OpenRA.Editor
foreach (var pkg in manifest.Packages) FileSystem.Mount(pkg);
// load the map
var map = new Map(new Folder("mods/ra/maps/mjolnir"));
var map = new Map(new Folder("mods/ra/maps/scm01ea"));
// we're also going to need a tileset...
var tsinfo = fileMapping[Pair.New(mods[0], map.Theater)];
var tileset = new TileSet("tileset.til", "templates.ini", tsinfo.First);
var palette = new Palette( FileSystem.Open( map.Theater.ToLowerInvariant() + ".pal" ), true);
var palette = new Palette(FileSystem.Open(map.Theater.ToLowerInvariant() + ".pal"), true);
surface1.TileSet = tileset;
surface1.Map = map;
@@ -36,7 +37,7 @@ namespace OpenRA.Editor
// construct the palette of tiles
foreach( var n in tileset.tiles.Keys )
foreach (var n in tileset.tiles.Keys)
{
try
{
@@ -94,18 +95,27 @@ namespace OpenRA.Editor
var tile = ts.tiles[n];
var bitmap = new Bitmap(24 * template.Size.X, 24 * template.Size.Y);
var data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
for( var u = 0; u < template.Size.X; u++ )
for( var v = 0; v < template.Size.Y; v++ )
if (template.TerrainType.ContainsKey(u + v * template.Size.X))
{
var rawImage = tile.TileBitmapBytes[u + v * template.Size.X];
for (var i = 0; i < 24; i++)
for (var j = 0; j < 24; j++)
bitmap.SetPixel(u * 24 + i, v * 24 + j, p.GetColor(rawImage[i + 24 * j]));
}
unsafe
{
int* q = (int*)data.Scan0.ToPointer();
var stride = data.Stride >> 2;
for (var u = 0; u < template.Size.X; u++)
for (var v = 0; v < template.Size.Y; v++)
if (template.TerrainType.ContainsKey(u + v * template.Size.X))
{
var rawImage = tile.TileBitmapBytes[u + v * template.Size.X];
for (var i = 0; i < 24; i++)
for (var j = 0; j < 24; j++)
q[(v * 24 + j) * stride + u * 24 + i] = p.GetColor(rawImage[i + 24 * j]).ToArgb();
}
}
bitmap.UnlockBits(data);
return bitmap;
}
}
}
}