Remove BS from Viewport
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@@ -64,8 +64,6 @@ namespace OpenRA.Graphics
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this.scrollPosition = Game.CellSize* mapStart;
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}
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ConnectionState lastConnectionState = ConnectionState.PreConnecting;
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bool gameWasStarted = false;
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public void DrawRegions( World world )
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{
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Timer.Time( "DrawRegions start" );
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@@ -79,55 +77,7 @@ namespace OpenRA.Graphics
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renderer.BeginFrame(r1, r2, scrollPosition.ToInt2());
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world.WorldRenderer.Draw();
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Timer.Time( "worldRenderer: {0}" );
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if( Game.orderManager.GameStarted && world.LocalPlayer != null)
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{
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if (!gameWasStarted)
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{
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Chrome.rootWidget.OpenWindow("INGAME_ROOT");
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gameWasStarted = true;
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}
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}
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else
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{
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// Still hacky, but at least it uses widgets
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// TODO: Clean up the logic of this beast
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// TODO: Have a proper "In main menu" state
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ConnectionState state = Game.orderManager.Connection.ConnectionState;
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if (state != lastConnectionState)
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{
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switch( Game.orderManager.Connection.ConnectionState )
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{
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case ConnectionState.PreConnecting:
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Chrome.rootWidget.GetWidget("MAINMENU_BG").Visible = true;
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Chrome.rootWidget.GetWidget("CONNECTING_BG").Visible = false;
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Chrome.rootWidget.GetWidget("CONNECTION_FAILED_BG").Visible = false;
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break;
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case ConnectionState.Connecting:
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Chrome.rootWidget.GetWidget("MAINMENU_BG").Visible = false;
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Chrome.rootWidget.GetWidget("CONNECTING_BG").Visible = true;
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Chrome.rootWidget.GetWidget("CONNECTION_FAILED_BG").Visible = false;
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break;
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case ConnectionState.NotConnected:
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Chrome.rootWidget.GetWidget("MAINMENU_BG").Visible = false;
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Chrome.rootWidget.GetWidget("CONNECTING_BG").Visible = false;
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Chrome.rootWidget.GetWidget("CONNECTION_FAILED_BG").Visible = true;
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break;
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case ConnectionState.Connected:
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Chrome.rootWidget.GetWidget("MAINMENU_BG").Visible = false;
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Chrome.rootWidget.GetWidget("CONNECTING_BG").Visible = false;
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Chrome.rootWidget.GetWidget("CONNECTION_FAILED_BG").Visible = false;
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break;
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}
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// TODO: Kill this (hopefully!) soon
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if (state == ConnectionState.Connected)
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Chrome.rootWidget.OpenWindow( "SERVER_LOBBY" );
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}
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lastConnectionState = state;
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Timer.Time( "connectionState: {0}" );
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}
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Game.chrome.Draw(world);
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Timer.Time( "widgets: {0}" );
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