diff --git a/mods/d2k/weapons/debris.yaml b/mods/d2k/weapons/debris.yaml index 5d1dbe5833..08aeb2f9b1 100644 --- a/mods/d2k/weapons/debris.yaml +++ b/mods/d2k/weapons/debris.yaml @@ -31,20 +31,13 @@ Debris: ImpactSounds: EXPLLG5.WAV Debris2: - ReloadDelay: 60 - Range: 2c768 + Inherits: Debris Projectile: Bullet - Speed: 32, 96 - Blockable: false - LaunchAngle: 30, 90 - Inaccuracy: 1c256 Image: shrapnel2 TrailImage: bazooka_trail TrailPalette: effect75alpha TrailInterval: 2 Warhead@1Dam: SpreadDamage - Spread: 320 - Falloff: 100, 60, 30, 15, 0 Damage: 250 Versus: none: 90 @@ -58,79 +51,24 @@ Debris2: cy: 20 harvester: 25 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath - Warhead@2Smu: LeaveSmudge - SmudgeType: SandCrater - InvalidTargets: Vehicle, Structure Warhead@3Eff: CreateEffect Explosions: med_explosion ImpactSounds: EXPLLG5.WAV Debris3: - ReloadDelay: 60 - Range: 2c768 + Inherits: Debris2 Projectile: Bullet - Speed: 32, 96 - Blockable: false - LaunchAngle: 30, 90 - Inaccuracy: 1c256 Image: shrapnel3 TrailImage: large_trail - TrailPalette: effect75alpha TrailInterval: 1 Warhead@1Dam: SpreadDamage - Spread: 320 - Falloff: 100, 60, 30, 15, 0 Damage: 150 - Versus: - none: 90 - wall: 5 - building: 65 - wood: 50 - light: 40 - heavy: 30 - concrete: 100 - invulnerable: 0 - cy: 20 - harvester: 25 - DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath - Warhead@2Smu: LeaveSmudge - SmudgeType: SandCrater - InvalidTargets: Vehicle, Structure - Warhead@3Eff: CreateEffect - Explosions: med_explosion - ImpactSounds: EXPLLG5.WAV Debris4: - ReloadDelay: 60 - Range: 2c768 + Inherits: Debris2 Projectile: Bullet - Speed: 32, 96 - Blockable: false - LaunchAngle: 30, 90 - Inaccuracy: 1c256 Image: shrapnel4 TrailImage: large_trail - TrailPalette: effect75alpha TrailInterval: 1 - Warhead@1Dam: SpreadDamage - Spread: 320 - Falloff: 100, 60, 30, 15, 0 - Damage: 250 - Versus: - none: 90 - wall: 5 - building: 65 - wood: 50 - light: 40 - heavy: 30 - concrete: 100 - invulnerable: 0 - cy: 20 - harvester: 25 - DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath - Warhead@2Smu: LeaveSmudge - SmudgeType: SandCrater - InvalidTargets: Vehicle, Structure Warhead@3Eff: CreateEffect Explosions: large_explosion - ImpactSounds: EXPLLG5.WAV