Remove compiler warnings
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@@ -439,10 +439,6 @@ namespace OpenRA.Editor
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float OffsetY = t.Centered ? t.Bitmap.Height / 2 - TileSet.TileSize / 2 : 0;
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float OffsetY = t.Centered ? t.Bitmap.Height / 2 - TileSet.TileSize / 2 : 0;
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float DrawY = TileSet.TileSize * p.Y * Zoom + Offset.Y - OffsetY;
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float DrawY = TileSet.TileSize * p.Y * Zoom + Offset.Y - OffsetY;
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float width = t.Bitmap.Width * Zoom;
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float height = t.Bitmap.Height * Zoom;
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RectangleF sourceRect = new RectangleF(0, 0, t.Bitmap.Width, t.Bitmap.Height);
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RectangleF destRect = new RectangleF(DrawX, DrawY, width, height);
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g.DrawRectangle(CordonPen,
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g.DrawRectangle(CordonPen,
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DrawX, DrawY,
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DrawX, DrawY,
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t.Bitmap.Width * Zoom, t.Bitmap.Height * Zoom);
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t.Bitmap.Width * Zoom, t.Bitmap.Height * Zoom);
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@@ -194,7 +194,6 @@ namespace OpenRA
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readonly World world;
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readonly World world;
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public readonly Cache<Player, OwnedByCachedView> OwnedBy;
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public readonly Cache<Player, OwnedByCachedView> OwnedBy;
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readonly TypeDictionary hasTrait = new TypeDictionary();
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public AllQueries( World world )
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public AllQueries( World world )
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{
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{
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@@ -77,7 +77,6 @@ namespace OpenRA.Mods.RA.Render
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public void PlayCustomAnimBackwards(Actor self, string name, Action a)
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public void PlayCustomAnimBackwards(Actor self, string name, Action a)
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{
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{
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var hasSequence = anim.HasSequence(NormalizeSequence(self, name));
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anim.PlayBackwardsThen(NormalizeSequence(self, name),
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anim.PlayBackwardsThen(NormalizeSequence(self, name),
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() => { anim.PlayRepeating(NormalizeSequence(self, "idle")); a(); });
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() => { anim.PlayRepeating(NormalizeSequence(self, "idle")); a(); });
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}
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}
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