Convert Aircraft.Facing to WAngle.

This commit is contained in:
Paul Chote
2020-05-30 22:39:50 +01:00
committed by reaperrr
parent 7a78c37851
commit 6d6b21a0eb
11 changed files with 80 additions and 48 deletions

View File

@@ -60,7 +60,7 @@ namespace OpenRA.Mods.Common.Activities
this.minRange = minRange;
}
public static void FlyTick(Actor self, Aircraft aircraft, int desiredFacing, WDist desiredAltitude, WVec moveOverride, int turnSpeedOverride = -1)
public static void FlyTick(Actor self, Aircraft aircraft, WAngle desiredFacing, WDist desiredAltitude, WVec moveOverride, int turnSpeedOverride = -1)
{
var dat = self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition);
var move = aircraft.Info.CanSlide ? aircraft.FlyStep(desiredFacing) : aircraft.FlyStep(aircraft.Facing);
@@ -83,13 +83,13 @@ namespace OpenRA.Mods.Common.Activities
aircraft.SetPosition(self, aircraft.CenterPosition + move);
}
public static void FlyTick(Actor self, Aircraft aircraft, int desiredFacing, WDist desiredAltitude, int turnSpeedOverride = -1)
public static void FlyTick(Actor self, Aircraft aircraft, WAngle desiredFacing, WDist desiredAltitude, int turnSpeedOverride = -1)
{
FlyTick(self, aircraft, desiredFacing, desiredAltitude, WVec.Zero, turnSpeedOverride);
}
// Should only be used for vertical-only movement, usually VTOL take-off or land. Terrain-induced altitude changes should always be handled by FlyTick.
public static bool VerticalTakeOffOrLandTick(Actor self, Aircraft aircraft, int desiredFacing, WDist desiredAltitude, int turnSpeedOverride = -1)
public static bool VerticalTakeOffOrLandTick(Actor self, Aircraft aircraft, WAngle desiredFacing, WDist desiredAltitude, int turnSpeedOverride = -1)
{
var dat = self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition);
var move = WVec.Zero;
@@ -173,7 +173,7 @@ namespace OpenRA.Mods.Common.Activities
return true;
var isSlider = aircraft.Info.CanSlide;
var desiredFacing = delta.HorizontalLengthSquared != 0 ? delta.Yaw.Facing : aircraft.Facing;
var desiredFacing = delta.HorizontalLengthSquared != 0 ? delta.Yaw : aircraft.Facing;
var move = isSlider ? aircraft.FlyStep(desiredFacing) : aircraft.FlyStep(aircraft.Facing);
// Inside the minimum range, so reverse if we CanSlide, otherwise face away from the target.
@@ -183,8 +183,7 @@ namespace OpenRA.Mods.Common.Activities
FlyTick(self, aircraft, desiredFacing, aircraft.Info.CruiseAltitude, -move);
else
{
desiredFacing = Util.NormalizeFacing(desiredFacing + 128);
FlyTick(self, aircraft, desiredFacing, aircraft.Info.CruiseAltitude, move);
FlyTick(self, aircraft, desiredFacing + new WAngle(512), aircraft.Info.CruiseAltitude, move);
}
return false;
@@ -230,10 +229,9 @@ namespace OpenRA.Mods.Common.Activities
// The current facing is a tangent of the minimal turn circle.
// Make a perpendicular vector, and use it to locate the turn's center.
var turnCenterFacing = aircraft.Facing;
turnCenterFacing += Util.GetNearestFacing(aircraft.Facing, desiredFacing) > 0 ? 64 : -64;
var turnCenterFacing = aircraft.Facing + new WAngle(Util.GetTurnDirection(aircraft.Facing, desiredFacing) * 256);
var turnCenterDir = new WVec(0, -1024, 0).Rotate(WRot.FromFacing(turnCenterFacing));
var turnCenterDir = new WVec(0, -1024, 0).Rotate(WRot.FromYaw(turnCenterFacing));
turnCenterDir *= turnRadius;
turnCenterDir /= 1024;
@@ -267,8 +265,8 @@ namespace OpenRA.Mods.Common.Activities
{
// turnSpeed -> divide into 256 to get the number of ticks per complete rotation
// speed -> multiply to get distance travelled per rotation (circumference)
// 45 -> divide by 2*pi to get the turn radius: 45==256/(2*pi), with some extra leeway
return turnSpeed > 0 ? 45 * speed / turnSpeed : 0;
// 180 -> divide by 2*pi to get the turn radius: 180==1024/(2*pi), with some extra leeway
return turnSpeed > 0 ? 180 * speed / turnSpeed : 0;
}
}
}