Remove runtime mod merging. Closes #3421.

This commit is contained in:
Paul Chote
2013-10-06 12:44:20 +13:00
parent 4d893cb1f2
commit 6d6d1e230b
35 changed files with 143 additions and 186 deletions

View File

@@ -178,8 +178,8 @@ namespace OpenRA.Network
{
if (r.Frame == frame)
{
var mod = Game.modData.Manifest.Mod;
Log.Write("sync", "Player: {0} ({1} {2} {3})", Game.Settings.Player.Name, Platform.CurrentPlatform, Environment.OSVersion, Platform.RuntimeVersion);
var mod = Game.CurrentMods.First().Value;
Log.Write("sync", "Game ID: {0} (Mod: {1} at Version {2})", orderManager.LobbyInfo.GlobalSettings.GameUid, mod.Title, mod.Version);
Log.Write("sync", "Sync for net frame {0} -------------", r.Frame);
Log.Write("sync", "SharedRandom: {0} (#{1})", r.SyncedRandom, r.TotalCount);