Move tileset image validation to TerrainRendererInfo.
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@@ -13,6 +13,7 @@ using System;
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Traits;
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namespace OpenRA.Mods.Common.UtilityCommands
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{
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@@ -45,33 +46,11 @@ namespace OpenRA.Mods.Common.UtilityCommands
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try
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{
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Console.WriteLine("Tileset: " + kv.Key);
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var tileset = modData.DefaultTileSets[kv.Key];
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var missingImages = new HashSet<string>();
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Action<uint, string> onMissingImage = (id, f) =>
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{
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Console.WriteLine("\tTemplate `{0}` references sprite `{1}` that does not exist.", id, f);
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missingImages.Add(f);
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failed = true;
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};
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var terrainInfo = modData.DefaultTileSets[kv.Key];
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var theater = new Theater(tileset, onMissingImage);
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foreach (var t in tileset.Templates)
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{
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for (var v = 0; v < t.Value.Images.Length; v++)
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{
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if (!missingImages.Contains(t.Value.Images[v]))
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{
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for (var i = 0; i < t.Value.TilesCount; i++)
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{
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if (t.Value[i] == null || theater.HasTileSprite(new TerrainTile(t.Key, (byte)i), v))
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continue;
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Console.WriteLine("\tTemplate `{0}` references frame {1} that does not exist in sprite `{2}`.", t.Key, i, t.Value.Images[v]);
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failed = true;
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}
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}
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}
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}
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if (terrainInfo is ITemplatedTerrainInfo templatedTerrainInfo)
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foreach (var r in modData.DefaultRules.Actors["world"].TraitInfos<ITiledTerrainRendererInfo>())
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failed |= r.ValidateTileSprites(templatedTerrainInfo, Console.WriteLine);
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foreach (var image in kv.Value.Images)
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{
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