Replace direct references to filenames by ones to notifications where possible

This commit is contained in:
abcdefg30
2016-07-02 15:18:20 +02:00
parent 57d83e2813
commit 6d81de84a4
4 changed files with 33 additions and 33 deletions

View File

@@ -55,10 +55,10 @@ airstrike.proxy:
QuantizedFacings: 8 QuantizedFacings: 8
Description: Air Strike Description: Air Strike
LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line. LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
EndChargeSound: airredy1.aud EndChargeSpeechNotification: AirstrikeReady
SelectTargetSound: select1.aud SelectTargetSpeechNotification: SelectTarget
InsufficientPowerSound: nopower1.aud InsufficientPowerSound: nopower1.aud
IncomingSound: enemya.aud IncomingSpeechNotification: EnemyPlanesApproaching
UnitType: a10 UnitType: a10
DisplayBeacon: True DisplayBeacon: True
BeaconPoster: airstrike BeaconPoster: airstrike

View File

@@ -491,10 +491,10 @@ HQ:
QuantizedFacings: 8 QuantizedFacings: 8
Description: Air Strike Description: Air Strike
LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line. LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
EndChargeSound: airredy1.aud EndChargeSpeechNotification: AirstrikeReady
SelectTargetSound: select1.aud SelectTargetSpeechNotification: SelectTarget
InsufficientPowerSound: nopower1.aud InsufficientPowerSound: nopower1.aud
IncomingSound: enemya.aud IncomingSpeechNotification: EnemyPlanesApproaching
UnitType: a10 UnitType: a10
DisplayBeacon: True DisplayBeacon: True
BeaconPoster: airstrike BeaconPoster: airstrike
@@ -581,10 +581,10 @@ EYE:
ChargeTime: 180 ChargeTime: 180
Description: Ion Cannon Description: Ion Cannon
LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area. LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
BeginChargeSound: ionchrg1.aud BeginChargeSpeechNotification: IonCannonCharging
EndChargeSound: ionredy1.aud EndChargeSpeechNotification: IonCannonReady
LaunchSound: ion1.aud LaunchSound: ion1.aud
SelectTargetSound: select1.aud SelectTargetSpeechNotification: SelectTarget
InsufficientPowerSound: nopower1.aud InsufficientPowerSound: nopower1.aud
DisplayRadarPing: True DisplayRadarPing: True
CameraActor: camera.small CameraActor: camera.small
@@ -631,11 +631,11 @@ TMPL:
Description: Nuclear Strike Description: Nuclear Strike
LongDesc: Launch a tactical nuclear warhead.\nApplies heavy damage over a large area. LongDesc: Launch a tactical nuclear warhead.\nApplies heavy damage over a large area.
BeginChargeSound: BeginChargeSound:
EndChargeSound: nukavail.aud EndChargeSpeechNotification: NuclearWeaponAvailable
SelectTargetSound: select1.aud SelectTargetSpeechNotification: SelectTarget
InsufficientPowerSound: nopower1.aud InsufficientPowerSound: nopower1.aud
LaunchSound: nuklnch1.aud LaunchSound: nuklnch1.aud
IncomingSound: nuke1.aud IncomingSpeechNotification: NuclearWarheadApproaching
MissileWeapon: atomic MissileWeapon: atomic
DisplayBeacon: True DisplayBeacon: True
BeaconPoster: atomic BeaconPoster: atomic

View File

@@ -280,7 +280,7 @@ powerproxy.parabombs:
OneShot: true OneShot: true
AllowMultiple: true AllowMultiple: true
UnitType: badr.bomber UnitType: badr.bomber
SelectTargetSound: slcttgt1.aud SelectTargetSpeechNotification: SelectTarget
QuantizedFacings: 8 QuantizedFacings: 8
DisplayBeacon: True DisplayBeacon: True
BeaconPoster: pbmbicon BeaconPoster: pbmbicon
@@ -293,8 +293,8 @@ powerproxy.sonarpulse:
Description: Sonar Pulse Description: Sonar Pulse
LongDesc: Reveals all submarines in the vicinity for a \nshort time. LongDesc: Reveals all submarines in the vicinity for a \nshort time.
ChargeTime: 30 ChargeTime: 30
EndChargeSound: pulse1.aud EndChargeSpeechNotification: SonarPulseReady
SelectTargetSound: slcttgt1.aud SelectTargetSpeechNotification: SelectTarget
Actor: sonar Actor: sonar
LifeTime: 250 LifeTime: 250
DeploySound: sonpulse.aud DeploySound: sonpulse.aud
@@ -308,7 +308,7 @@ powerproxy.paratroopers:
Description: Paratroopers Description: Paratroopers
LongDesc: A Badger drops a squad of infantry\nanywhere on the map. LongDesc: A Badger drops a squad of infantry\nanywhere on the map.
DropItems: E1,E1,E1,E3,E3 DropItems: E1,E1,E1,E3,E3
SelectTargetSound: slcttgt1.aud SelectTargetSpeechNotification: SelectTarget
AllowImpassableCells: false AllowImpassableCells: false
QuantizedFacings: 8 QuantizedFacings: 8
CameraActor: camera.paradrop CameraActor: camera.paradrop

View File

@@ -25,11 +25,11 @@ MSLO:
ChargeTime: 540 ChargeTime: 540
Description: Atom Bomb Description: Atom Bomb
LongDesc: Launches a devastating atomic bomb\nat a target location. LongDesc: Launches a devastating atomic bomb\nat a target location.
BeginChargeSound: aprep1.aud BeginChargeSpeechNotification: AbombPrepping
EndChargeSound: aready1.aud EndChargeSpeechNotification: AbombReady
SelectTargetSound: slcttgt1.aud SelectTargetSpeechNotification: SelectTarget
InsufficientPowerSound: nopowr1.aud InsufficientPowerSound: nopowr1.aud
IncomingSound: alaunch1.aud IncomingSpeechNotification: AbombLaunchDetected
LaunchSound: LaunchSound:
MissileWeapon: atomic MissileWeapon: atomic
SpawnOffset: 0,427,0 SpawnOffset: 0,427,0
@@ -310,10 +310,10 @@ IRON:
Description: Invulnerability Description: Invulnerability
LongDesc: Makes a group of units invulnerable\nfor 20 seconds. LongDesc: Makes a group of units invulnerable\nfor 20 seconds.
Duration: 500 Duration: 500
SelectTargetSound: slcttgt1.aud SelectTargetSpeechNotification: SelectTarget
InsufficientPowerSound: nopowr1.aud InsufficientPowerSound: nopowr1.aud
BeginChargeSound: ironchg1.aud BeginChargeSpeechNotification: IronCurtainCharging
EndChargeSound: ironrdy1.aud EndChargeSpeechNotification: IronCurtainReady
DisplayRadarPing: True DisplayRadarPing: True
Upgrades: invulnerability Upgrades: invulnerability
SupportPowerChargeBar: SupportPowerChargeBar:
@@ -363,10 +363,10 @@ PDOX:
ChargeTime: 120 ChargeTime: 120
Description: Chronoshift Description: Chronoshift
LongDesc: Teleports a group of units across\nthe map for 20 seconds. LongDesc: Teleports a group of units across\nthe map for 20 seconds.
SelectTargetSound: slcttgt1.aud SelectTargetSpeechNotification: SelectTarget
InsufficientPowerSound: nopowr1.aud InsufficientPowerSound: nopowr1.aud
BeginChargeSound: chrochr1.aud BeginChargeSpeechNotification: ChronosphereCharging
EndChargeSound: chrordy1.aud EndChargeSpeechNotification: ChronosphereReady
Duration: 20 Duration: 20
KillCargo: yes KillCargo: yes
DisplayRadarPing: True DisplayRadarPing: True
@@ -377,10 +377,10 @@ PDOX:
ChargeTime: 120 ChargeTime: 120
Description: Advanced Chronoshift Description: Advanced Chronoshift
LongDesc: Teleports a large group of units across\nthe map for 20 seconds. LongDesc: Teleports a large group of units across\nthe map for 20 seconds.
SelectTargetSound: slcttgt1.aud SelectTargetSpeechNotification: SelectTarget
InsufficientPowerSound: nopowr1.aud InsufficientPowerSound: nopowr1.aud
BeginChargeSound: chrochr1.aud BeginChargeSpeechNotification: ChronosphereCharging
EndChargeSound: chrordy1.aud EndChargeSpeechNotification: ChronosphereReady
Duration: 20 Duration: 20
KillCargo: yes KillCargo: yes
DisplayRadarPing: True DisplayRadarPing: True
@@ -1175,8 +1175,8 @@ AFLD:
ChargeTime: 180 ChargeTime: 180
Description: Spy Plane Description: Spy Plane
LongDesc: Reveals an area of the map\nand cloaked enemy units. LongDesc: Reveals an area of the map\nand cloaked enemy units.
SelectTargetSound: slcttgt1.aud SelectTargetSpeechNotification: SelectTarget
EndChargeSound: spypln1.aud EndChargeSpeechNotification: SpyPlaneReady
CameraActor: camera.spyplane CameraActor: camera.spyplane
CameraRemoveDelay: 150 CameraRemoveDelay: 150
UnitType: u2 UnitType: u2
@@ -1191,7 +1191,7 @@ AFLD:
Description: Paratroopers Description: Paratroopers
LongDesc: A Badger drops a squad of infantry\nanywhere on the map. LongDesc: A Badger drops a squad of infantry\nanywhere on the map.
DropItems: E1,E1,E1,E3,E3 DropItems: E1,E1,E1,E3,E3
SelectTargetSound: slcttgt1.aud SelectTargetSpeechNotification: SelectTarget
AllowImpassableCells: false AllowImpassableCells: false
QuantizedFacings: 8 QuantizedFacings: 8
CameraActor: camera.paradrop CameraActor: camera.paradrop
@@ -1204,7 +1204,7 @@ AFLD:
ChargeTime: 360 ChargeTime: 360
Description: Parabombs Description: Parabombs
LongDesc: A squad of Badgers drops parachuted\nbombs on your target. LongDesc: A squad of Badgers drops parachuted\nbombs on your target.
SelectTargetSound: slcttgt1.aud SelectTargetSpeechNotification: SelectTarget
CameraActor: camera CameraActor: camera
CameraRemoveDelay: 150 CameraRemoveDelay: 150
UnitType: badr.bomber UnitType: badr.bomber