Replace direct references to filenames by ones to notifications where possible
This commit is contained in:
@@ -55,10 +55,10 @@ airstrike.proxy:
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QuantizedFacings: 8
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QuantizedFacings: 8
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Description: Air Strike
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Description: Air Strike
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LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
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LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
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EndChargeSound: airredy1.aud
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EndChargeSpeechNotification: AirstrikeReady
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SelectTargetSound: select1.aud
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SelectTargetSpeechNotification: SelectTarget
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InsufficientPowerSound: nopower1.aud
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InsufficientPowerSound: nopower1.aud
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IncomingSound: enemya.aud
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IncomingSpeechNotification: EnemyPlanesApproaching
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UnitType: a10
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UnitType: a10
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DisplayBeacon: True
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DisplayBeacon: True
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BeaconPoster: airstrike
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BeaconPoster: airstrike
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@@ -491,10 +491,10 @@ HQ:
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QuantizedFacings: 8
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QuantizedFacings: 8
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Description: Air Strike
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Description: Air Strike
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LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
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LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
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EndChargeSound: airredy1.aud
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EndChargeSpeechNotification: AirstrikeReady
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SelectTargetSound: select1.aud
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SelectTargetSpeechNotification: SelectTarget
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InsufficientPowerSound: nopower1.aud
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InsufficientPowerSound: nopower1.aud
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IncomingSound: enemya.aud
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IncomingSpeechNotification: EnemyPlanesApproaching
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UnitType: a10
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UnitType: a10
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DisplayBeacon: True
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DisplayBeacon: True
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BeaconPoster: airstrike
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BeaconPoster: airstrike
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@@ -581,10 +581,10 @@ EYE:
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ChargeTime: 180
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ChargeTime: 180
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Description: Ion Cannon
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Description: Ion Cannon
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LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
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LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
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BeginChargeSound: ionchrg1.aud
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BeginChargeSpeechNotification: IonCannonCharging
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EndChargeSound: ionredy1.aud
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EndChargeSpeechNotification: IonCannonReady
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LaunchSound: ion1.aud
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LaunchSound: ion1.aud
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SelectTargetSound: select1.aud
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SelectTargetSpeechNotification: SelectTarget
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InsufficientPowerSound: nopower1.aud
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InsufficientPowerSound: nopower1.aud
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DisplayRadarPing: True
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DisplayRadarPing: True
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CameraActor: camera.small
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CameraActor: camera.small
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@@ -631,11 +631,11 @@ TMPL:
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Description: Nuclear Strike
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Description: Nuclear Strike
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LongDesc: Launch a tactical nuclear warhead.\nApplies heavy damage over a large area.
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LongDesc: Launch a tactical nuclear warhead.\nApplies heavy damage over a large area.
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BeginChargeSound:
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BeginChargeSound:
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EndChargeSound: nukavail.aud
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EndChargeSpeechNotification: NuclearWeaponAvailable
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SelectTargetSound: select1.aud
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SelectTargetSpeechNotification: SelectTarget
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InsufficientPowerSound: nopower1.aud
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InsufficientPowerSound: nopower1.aud
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LaunchSound: nuklnch1.aud
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LaunchSound: nuklnch1.aud
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IncomingSound: nuke1.aud
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IncomingSpeechNotification: NuclearWarheadApproaching
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MissileWeapon: atomic
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MissileWeapon: atomic
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DisplayBeacon: True
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DisplayBeacon: True
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BeaconPoster: atomic
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BeaconPoster: atomic
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@@ -280,7 +280,7 @@ powerproxy.parabombs:
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OneShot: true
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OneShot: true
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AllowMultiple: true
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AllowMultiple: true
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UnitType: badr.bomber
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UnitType: badr.bomber
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SelectTargetSound: slcttgt1.aud
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SelectTargetSpeechNotification: SelectTarget
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QuantizedFacings: 8
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QuantizedFacings: 8
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DisplayBeacon: True
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DisplayBeacon: True
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BeaconPoster: pbmbicon
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BeaconPoster: pbmbicon
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@@ -293,8 +293,8 @@ powerproxy.sonarpulse:
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Description: Sonar Pulse
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Description: Sonar Pulse
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LongDesc: Reveals all submarines in the vicinity for a \nshort time.
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LongDesc: Reveals all submarines in the vicinity for a \nshort time.
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ChargeTime: 30
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ChargeTime: 30
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EndChargeSound: pulse1.aud
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EndChargeSpeechNotification: SonarPulseReady
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SelectTargetSound: slcttgt1.aud
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SelectTargetSpeechNotification: SelectTarget
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Actor: sonar
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Actor: sonar
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LifeTime: 250
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LifeTime: 250
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DeploySound: sonpulse.aud
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DeploySound: sonpulse.aud
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@@ -308,7 +308,7 @@ powerproxy.paratroopers:
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Description: Paratroopers
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Description: Paratroopers
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LongDesc: A Badger drops a squad of infantry\nanywhere on the map.
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LongDesc: A Badger drops a squad of infantry\nanywhere on the map.
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DropItems: E1,E1,E1,E3,E3
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DropItems: E1,E1,E1,E3,E3
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SelectTargetSound: slcttgt1.aud
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SelectTargetSpeechNotification: SelectTarget
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AllowImpassableCells: false
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AllowImpassableCells: false
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QuantizedFacings: 8
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QuantizedFacings: 8
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CameraActor: camera.paradrop
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CameraActor: camera.paradrop
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@@ -25,11 +25,11 @@ MSLO:
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ChargeTime: 540
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ChargeTime: 540
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Description: Atom Bomb
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Description: Atom Bomb
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LongDesc: Launches a devastating atomic bomb\nat a target location.
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LongDesc: Launches a devastating atomic bomb\nat a target location.
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BeginChargeSound: aprep1.aud
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BeginChargeSpeechNotification: AbombPrepping
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EndChargeSound: aready1.aud
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EndChargeSpeechNotification: AbombReady
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SelectTargetSound: slcttgt1.aud
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SelectTargetSpeechNotification: SelectTarget
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InsufficientPowerSound: nopowr1.aud
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InsufficientPowerSound: nopowr1.aud
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IncomingSound: alaunch1.aud
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IncomingSpeechNotification: AbombLaunchDetected
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LaunchSound:
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LaunchSound:
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MissileWeapon: atomic
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MissileWeapon: atomic
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SpawnOffset: 0,427,0
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SpawnOffset: 0,427,0
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@@ -310,10 +310,10 @@ IRON:
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Description: Invulnerability
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Description: Invulnerability
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LongDesc: Makes a group of units invulnerable\nfor 20 seconds.
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LongDesc: Makes a group of units invulnerable\nfor 20 seconds.
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Duration: 500
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Duration: 500
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SelectTargetSound: slcttgt1.aud
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SelectTargetSpeechNotification: SelectTarget
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InsufficientPowerSound: nopowr1.aud
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InsufficientPowerSound: nopowr1.aud
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BeginChargeSound: ironchg1.aud
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BeginChargeSpeechNotification: IronCurtainCharging
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EndChargeSound: ironrdy1.aud
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EndChargeSpeechNotification: IronCurtainReady
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DisplayRadarPing: True
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DisplayRadarPing: True
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Upgrades: invulnerability
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Upgrades: invulnerability
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SupportPowerChargeBar:
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SupportPowerChargeBar:
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@@ -363,10 +363,10 @@ PDOX:
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ChargeTime: 120
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ChargeTime: 120
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Description: Chronoshift
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Description: Chronoshift
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LongDesc: Teleports a group of units across\nthe map for 20 seconds.
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LongDesc: Teleports a group of units across\nthe map for 20 seconds.
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SelectTargetSound: slcttgt1.aud
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SelectTargetSpeechNotification: SelectTarget
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InsufficientPowerSound: nopowr1.aud
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InsufficientPowerSound: nopowr1.aud
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BeginChargeSound: chrochr1.aud
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BeginChargeSpeechNotification: ChronosphereCharging
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EndChargeSound: chrordy1.aud
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EndChargeSpeechNotification: ChronosphereReady
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Duration: 20
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Duration: 20
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KillCargo: yes
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KillCargo: yes
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DisplayRadarPing: True
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DisplayRadarPing: True
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@@ -377,10 +377,10 @@ PDOX:
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ChargeTime: 120
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ChargeTime: 120
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Description: Advanced Chronoshift
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Description: Advanced Chronoshift
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LongDesc: Teleports a large group of units across\nthe map for 20 seconds.
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LongDesc: Teleports a large group of units across\nthe map for 20 seconds.
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SelectTargetSound: slcttgt1.aud
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SelectTargetSpeechNotification: SelectTarget
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InsufficientPowerSound: nopowr1.aud
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InsufficientPowerSound: nopowr1.aud
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BeginChargeSound: chrochr1.aud
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BeginChargeSpeechNotification: ChronosphereCharging
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EndChargeSound: chrordy1.aud
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EndChargeSpeechNotification: ChronosphereReady
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Duration: 20
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Duration: 20
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KillCargo: yes
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KillCargo: yes
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DisplayRadarPing: True
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DisplayRadarPing: True
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@@ -1175,8 +1175,8 @@ AFLD:
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ChargeTime: 180
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ChargeTime: 180
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Description: Spy Plane
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Description: Spy Plane
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LongDesc: Reveals an area of the map\nand cloaked enemy units.
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LongDesc: Reveals an area of the map\nand cloaked enemy units.
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SelectTargetSound: slcttgt1.aud
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SelectTargetSpeechNotification: SelectTarget
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EndChargeSound: spypln1.aud
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EndChargeSpeechNotification: SpyPlaneReady
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CameraActor: camera.spyplane
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CameraActor: camera.spyplane
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CameraRemoveDelay: 150
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CameraRemoveDelay: 150
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UnitType: u2
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UnitType: u2
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@@ -1191,7 +1191,7 @@ AFLD:
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Description: Paratroopers
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Description: Paratroopers
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LongDesc: A Badger drops a squad of infantry\nanywhere on the map.
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LongDesc: A Badger drops a squad of infantry\nanywhere on the map.
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DropItems: E1,E1,E1,E3,E3
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DropItems: E1,E1,E1,E3,E3
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SelectTargetSound: slcttgt1.aud
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SelectTargetSpeechNotification: SelectTarget
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AllowImpassableCells: false
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AllowImpassableCells: false
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QuantizedFacings: 8
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QuantizedFacings: 8
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CameraActor: camera.paradrop
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CameraActor: camera.paradrop
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@@ -1204,7 +1204,7 @@ AFLD:
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ChargeTime: 360
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ChargeTime: 360
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Description: Parabombs
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Description: Parabombs
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LongDesc: A squad of Badgers drops parachuted\nbombs on your target.
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LongDesc: A squad of Badgers drops parachuted\nbombs on your target.
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SelectTargetSound: slcttgt1.aud
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SelectTargetSpeechNotification: SelectTarget
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CameraActor: camera
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CameraActor: camera
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CameraRemoveDelay: 150
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CameraRemoveDelay: 150
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UnitType: badr.bomber
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UnitType: badr.bomber
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