Move ProductionQueueFromSelection into RA and generalize.

This commit is contained in:
Paul Chote
2014-07-25 21:56:13 +12:00
parent 17d601113e
commit 6d96d46081
4 changed files with 75 additions and 52 deletions

View File

@@ -71,7 +71,6 @@
<Compile Include="IonCannonPower.cs" />
<Compile Include="PoisonedByTiberium.cs" />
<Compile Include="ProductionAirdrop.cs" />
<Compile Include="ProductionQueueFromSelection.cs" />
<Compile Include="WithCargo.cs" />
<Compile Include="RenderGunboat.cs" />
<Compile Include="SpawnViceroid.cs" />

View File

@@ -1,51 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Mods.RA;
using OpenRA.Mods.RA.Widgets;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Cnc.Widgets
{
class ProductionQueueFromSelectionInfo : ITraitInfo
{
public string ProductionTabsWidget = null;
public object Create(ActorInitializer init) { return new ProductionQueueFromSelection(init.world, this); }
}
class ProductionQueueFromSelection : INotifySelection
{
readonly World world;
Lazy<ProductionTabsWidget> tabsWidget;
public ProductionQueueFromSelection(World world, ProductionQueueFromSelectionInfo info)
{
this.world = world;
tabsWidget = Exts.Lazy(() =>
Ui.Root.Get<ProductionTabsWidget>(info.ProductionTabsWidget));
}
public void SelectionChanged()
{
// Find an actor with a queue
var producer = world.Selection.Actors.FirstOrDefault(a => a.IsInWorld
&& a.World.LocalPlayer == a.Owner
&& a.TraitsImplementing<ProductionQueue>().Any(q => q.Enabled));
if (producer != null)
tabsWidget.Value.CurrentQueue = producer.TraitsImplementing<ProductionQueue>().First(q => q.Enabled);
}
}
}