diff --git a/mods/d2k/rules/arrakis.yaml b/mods/d2k/rules/arrakis.yaml index 85e2ce093a..40a76ac9e5 100644 --- a/mods/d2k/rules/arrakis.yaml +++ b/mods/d2k/rules/arrakis.yaml @@ -1,4 +1,5 @@ spicebloom: + HiddenUnderShroud: RenderBuilding: Building: Footprint: x diff --git a/mods/d2k/rules/misc.yaml b/mods/d2k/rules/misc.yaml index a0b57b81c0..acaba73a50 100644 --- a/mods/d2k/rules/misc.yaml +++ b/mods/d2k/rules/misc.yaml @@ -1,4 +1,5 @@ crate: + HiddenUnderShroud: Tooltip: Name: Crate Crate: @@ -114,12 +115,14 @@ crate: CustomBounds: 16,16 mpspawn: + AlwaysVisible: Immobile: OccupiesSpace: false RenderEditorOnly: BodyOrientation: waypoint: + AlwaysVisible: Immobile: OccupiesSpace: false RenderEditorOnly: @@ -136,6 +139,7 @@ waypoint: Palette: colorpicker camera: + AlwaysVisible: Immobile: OccupiesSpace: false Health: @@ -145,6 +149,7 @@ camera: BodyOrientation: wormspawner: + AlwaysVisible: Immobile: OccupiesSpace: false RenderEditorOnly: @@ -152,6 +157,7 @@ wormspawner: WormSpawner: upgrade.conyard: + AlwaysVisible: Tooltip: Name: Construction Yard Upgrade Description: Unlocks new construction options @@ -170,6 +176,7 @@ upgrade.conyard: ProvidesPrerequisite@upgradename: upgrade.barracks: + AlwaysVisible: Tooltip: Name: Barracks Upgrade Description: Unlocks additional infantry @@ -188,6 +195,7 @@ upgrade.barracks: ProvidesPrerequisite@upgradename: upgrade.light: + AlwaysVisible: Tooltip: Name: Light Factory Upgrade Description: Unlocks additional light units @@ -206,6 +214,7 @@ upgrade.light: ProvidesPrerequisite@upgradename: upgrade.heavy: + AlwaysVisible: Tooltip: Name: Heavy Factory Upgrade Description: Unlocks advanced technology and heavy weapons @@ -225,6 +234,7 @@ upgrade.heavy: ProvidesPrerequisite@upgradename: upgrade.hightech: + AlwaysVisible: Tooltip: Name: High Tech Factory Upgrade Description: Unlocks the Air Strike superweapon diff --git a/mods/d2k/rules/player.yaml b/mods/d2k/rules/player.yaml index 733f333293..732075aba3 100644 --- a/mods/d2k/rules/player.yaml +++ b/mods/d2k/rules/player.yaml @@ -1,4 +1,5 @@ Player: + AlwaysVisible: TechTree: ClassicProductionQueue@Building: Type: Building diff --git a/mods/d2k/rules/structures.yaml b/mods/d2k/rules/structures.yaml index d4446ec149..2ae075a0bb 100644 --- a/mods/d2k/rules/structures.yaml +++ b/mods/d2k/rules/structures.yaml @@ -1,4 +1,5 @@ ^concrete: + AlwaysVisible: Building: Adjacent: 4 TerrainTypes: Rock @@ -493,6 +494,7 @@ starport: VisualBounds: 96,64 wall: + HiddenUnderShroud: Buildable: Queue: Building Prerequisites: barracks diff --git a/mods/d2k/rules/world.yaml b/mods/d2k/rules/world.yaml index 26f85db217..2051f262ae 100644 --- a/mods/d2k/rules/world.yaml +++ b/mods/d2k/rules/world.yaml @@ -1,5 +1,6 @@ ^BaseWorld: Inherits: ^Palettes + AlwaysVisible: ScreenMap: ActorMap: TerrainGeometryOverlay: