Fix Animation formatting (no code changes).

This commit is contained in:
Paul Chote
2013-04-09 00:36:35 +12:00
parent d70a5aff6a
commit 6dd62d7806

View File

@@ -24,15 +24,13 @@ namespace OpenRA.Graphics
public string Name { get { return name; } }
public Animation( string name )
: this( name, () => 0 )
{
}
public Animation(string name)
: this(name, () => 0) {}
public Animation( string name, Func<int> facingFunc )
public Animation(string name, Func<int> facingFunc)
{
this.name = name.ToLowerInvariant();
this.tickFunc = () => { };
this.tickFunc = () => {};
this.facingFunc = facingFunc;
}
@@ -46,12 +44,12 @@ namespace OpenRA.Graphics
}
}
public void Play( string sequenceName )
public void Play(string sequenceName)
{
PlayThen(sequenceName, null);
}
public void PlayRepeating( string sequenceName )
public void PlayRepeating(string sequenceName)
{
backwards = false;
tickAlways = false;
@@ -75,16 +73,16 @@ namespace OpenRA.Graphics
return true;
}
public void PlayThen( string sequenceName, Action after )
public void PlayThen(string sequenceName, Action after)
{
backwards = false;
tickAlways = false;
CurrentSequence = SequenceProvider.GetSequence( name, sequenceName );
CurrentSequence = SequenceProvider.GetSequence(name, sequenceName);
frame = 0;
tickFunc = () =>
{
++frame;
if( frame >= CurrentSequence.Length )
if (frame >= CurrentSequence.Length)
{
frame = CurrentSequence.Length - 1;
tickFunc = () => { };
@@ -99,11 +97,11 @@ namespace OpenRA.Graphics
backwards = true;
}
public void PlayFetchIndex( string sequenceName, Func<int> func )
public void PlayFetchIndex(string sequenceName, Func<int> func)
{
backwards = false;
tickAlways = true;
CurrentSequence = SequenceProvider.GetSequence( name, sequenceName );
CurrentSequence = SequenceProvider.GetSequence(name, sequenceName);
frame = func();
tickFunc = () => frame = func();
}
@@ -113,19 +111,19 @@ namespace OpenRA.Graphics
public void Tick()
{
Tick( 40 ); // tick one frame
Tick(40); // tick one frame
}
public bool HasSequence(string seq) { return SequenceProvider.HasSequence( name, seq ); }
public bool HasSequence(string seq) { return SequenceProvider.HasSequence(name, seq); }
public void Tick( int t )
public void Tick(int t)
{
if( tickAlways )
if (tickAlways)
tickFunc();
else
{
timeUntilNextFrame -= t;
while( timeUntilNextFrame <= 0 )
while (timeUntilNextFrame <= 0)
{
tickFunc();
timeUntilNextFrame += CurrentSequence != null ? CurrentSequence.Tick : 40; // 25 fps == 40 ms
@@ -145,9 +143,9 @@ namespace OpenRA.Graphics
}
}
public Sequence GetSequence( string sequenceName )
public Sequence GetSequence(string sequenceName)
{
return SequenceProvider.GetSequence( name, sequenceName );
return SequenceProvider.GetSequence(name, sequenceName);
}
}
}