Add SpeechNotifications for InsufficientPower and Launch on support powers
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@@ -127,10 +127,11 @@ namespace OpenRA.Mods.Common.Traits
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self.World.AddFrameEndTask(w =>
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{
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var notification = self.Owner.IsAlliedWith(self.World.RenderPlayer) ? Info.LaunchSound : Info.IncomingSound;
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Game.Sound.Play(notification);
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech",
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Info.IncomingSpeechNotification, self.Owner.Faction.InternalName);
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var isAllied = self.Owner.IsAlliedWith(self.World.RenderPlayer);
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Game.Sound.Play(isAllied ? Info.LaunchSound : Info.IncomingSound);
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var speech = isAllied ? Info.LaunchSpeechNotification : Info.IncomingSpeechNotification;
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", speech, self.Owner.Faction.InternalName);
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Actor distanceTestActor = null;
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for (var i = -info.SquadSize / 2; i <= info.SquadSize / 2; i++)
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