Unhardcode various AI squad radii
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@@ -147,6 +147,18 @@ namespace OpenRA.Mods.Common.AI
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[Desc("Radius in cells around the center of the base to expand.")]
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public readonly int MaxBaseRadius = 20;
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[Desc("Radius in cells that squads should scan for enemies around their position while idle.")]
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public readonly int IdleScanRadius = 10;
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[Desc("Radius in cells that squads should scan for danger around their position to make flee decisions.")]
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public readonly int DangerScanRadius = 10;
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[Desc("Radius in cells that attack squads should scan for enemies around their position when trying to attack.")]
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public readonly int AttackScanRadius = 12;
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[Desc("Radius in cells that protecting squads should scan for enemies around their position.")]
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public readonly int ProtectionScanRadius = 8;
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[Desc("Should deployment of additional MCVs be restricted to MaxBaseRadius if explicit deploy locations are missing or occupied?")]
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public readonly bool RestrictMCVDeploymentFallbackToBase = true;
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