added units.ini (and campaignUnits.ini), and IniFile got support for load/merging multiple files.

- Rules can now handle map-specific rules changes
    - units.ini replaces {buildings,units,infantry}.txt (or will replace; sidebar still uses them)
    - Added support for loading map-placed units/structures - try scg11eb.ini
        - added FCOM
This commit is contained in:
Bob
2009-10-20 17:16:45 +13:00
parent a59265a661
commit 6dec94d00e
12 changed files with 564 additions and 156 deletions

View File

@@ -9,29 +9,35 @@ namespace OpenRa.Game
{
static class Rules
{
public static IniFile AllRules;
public static InfoLoader<UnitInfo> UnitInfo;
public static InfoLoader<WeaponInfo> WeaponInfo;
public static InfoLoader<WarheadInfo> WarheadInfo;
public static InfoLoader<ProjectileInfo> ProjectileInfo;
public static Footprint Footprint;
// TODO: load rules from the map, where appropriate.
public static void LoadRules()
public static void LoadRules( string mapFileName )
{
var rulesIni = new IniFile(FileSystem.Open("rules.ini"));
AllRules = new IniFile(
FileSystem.Open( mapFileName ),
FileSystem.Open( "rules.ini" ),
FileSystem.Open( "units.ini" ),
FileSystem.Open( "campaignUnits.ini" ) );
UnitInfo = new InfoLoader<UnitInfo>(rulesIni,
Pair.New<string,Func<string,UnitInfo>>( "buildings.txt", s => new UnitInfo.BuildingInfo(s)),
Pair.New<string, Func<string,UnitInfo>>("infantry.txt", s => new UnitInfo.InfantryInfo(s)),
Pair.New<string,Func<string,UnitInfo>>( "vehicles.txt", s => new UnitInfo.VehicleInfo(s)));
UnitInfo = new InfoLoader<UnitInfo>(
Pair.New<string,Func<string,UnitInfo>>( "BuildingTypes", s => new UnitInfo.BuildingInfo(s)),
Pair.New<string,Func<string,UnitInfo>>( "InfantryTypes", s => new UnitInfo.InfantryInfo(s)),
Pair.New<string,Func<string,UnitInfo>>( "VehicleTypes", s => new UnitInfo.VehicleInfo(s)),
Pair.New<string,Func<string,UnitInfo>>( "ShipTypes", s => new UnitInfo.VehicleInfo(s)),
Pair.New<string,Func<string,UnitInfo>>( "PlaneTypes", s => new UnitInfo.VehicleInfo(s)));
WeaponInfo = new InfoLoader<WeaponInfo>(rulesIni,
Pair.New<string,Func<string,WeaponInfo>>("weapons.txt", _ => new WeaponInfo()));
WarheadInfo = new InfoLoader<WarheadInfo>(rulesIni,
Pair.New<string,Func<string,WarheadInfo>>("warheads.txt", _ => new WarheadInfo()));
WeaponInfo = new InfoLoader<WeaponInfo>(
Pair.New<string,Func<string,WeaponInfo>>("WeaponTypes", _ => new WeaponInfo()));
WarheadInfo = new InfoLoader<WarheadInfo>(
Pair.New<string,Func<string,WarheadInfo>>("WarheadTypes", _ => new WarheadInfo()));
ProjectileInfo = new InfoLoader<ProjectileInfo>(rulesIni,
Pair.New<string, Func<string, ProjectileInfo>>("projectiles.txt", _ => new ProjectileInfo()));
ProjectileInfo = new InfoLoader<ProjectileInfo>(
Pair.New<string, Func<string, ProjectileInfo>>("ProjectileTypes", _ => new ProjectileInfo()));
Footprint = new Footprint(FileSystem.Open("footprint.txt"));
}