imported the original aftrmath.ini, some defaults, a slight hack in converter that we don't use yet.
This commit is contained in:
@@ -204,6 +204,8 @@ namespace RulesConverter
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}
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}
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var yaml = MiniYaml.FromFile( outputFile );
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var yaml = MiniYaml.FromFile( outputFile );
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if( File.Exists( "merge-" + outputFile ) )
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yaml = MiniYaml.Merge( MiniYaml.FromFile( "merge-" + outputFile ), yaml );
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yaml.OptimizeInherits( MiniYaml.FromFile( "defaults.yaml" ) );
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yaml.OptimizeInherits( MiniYaml.FromFile( "defaults.yaml" ) );
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yaml.WriteToFile( outputFile );
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yaml.WriteToFile( outputFile );
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}
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}
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@@ -132,14 +132,10 @@ SHOK:
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Voice: ShokVoice
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Voice: ShokVoice
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Unit:
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Unit:
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HP: 80
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HP: 80
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Armor: none
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Sight: 4
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Speed: 3
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Speed: 3
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AttackBase:
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AttackBase:
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PrimaryWeapon: PortaTesla
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PrimaryWeapon: PortaTesla
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RenderInfantry:
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TakeCover:
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TakeCover:
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Passenger:
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MECH:
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MECH:
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Inherits: DefaultInfantry
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Inherits: DefaultInfantry
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@@ -156,14 +152,11 @@ MECH:
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Bounds: 12,17,0,-9
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Bounds: 12,17,0,-9
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Unit:
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Unit:
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HP: 60
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HP: 60
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Armor: none
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Sight: 3
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Sight: 3
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Speed: 4
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Speed: 4
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RenderInfantry:
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AutoHeal:
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AutoHeal:
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AttackBase:
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AttackBase:
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PrimaryWeapon: GoodWrench
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PrimaryWeapon: GoodWrench
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TakeCover:
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TakeCover:
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SquishByTank:
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SquishByTank:
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Passenger:
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@@ -119,6 +119,7 @@ Cost=1650
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Points=45
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Points=45
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ROT=7
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ROT=7
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Cloakable=yes
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Cloakable=yes
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Inaccurate=no
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; Shock Trooper
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; Shock Trooper
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[SHOK]
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[SHOK]
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@@ -134,6 +135,7 @@ Cost=900
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Points=15
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Points=15
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Explodes=no
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Explodes=no
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NoMovingFire=yes
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NoMovingFire=yes
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Crushable=no
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; field mechanic
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; field mechanic
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[MECH]
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[MECH]
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@@ -457,7 +459,7 @@ Cost=200
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Points=5
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Points=5
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IsCanine=yes
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IsCanine=yes
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GuardRange=7
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GuardRange=7
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SelfHealing=no
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Selfhealing=no
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[CHAN]
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[CHAN]
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Strength=25
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Strength=25
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@@ -11,10 +11,14 @@ DefaultVehicle:
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IronCurtainable:
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IronCurtainable:
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DefaultInfantry:
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DefaultInfantry:
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Unit:
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Unit:
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Armor: none
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Sight: 4
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Mobile:
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Mobile:
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MovementType: Foot
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MovementType: Foot
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Selectable:
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Selectable:
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RenderInfantry:
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Passenger:
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DefaultShip:
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DefaultShip:
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Unit:
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Unit:
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35
ra.yaml
35
ra.yaml
@@ -2027,11 +2027,8 @@ DOG:
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Bounds: 12,17,-1,-4
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Bounds: 12,17,-1,-4
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Unit:
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Unit:
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HP: 12
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HP: 12
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Armor: none
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Sight: 5
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Sight: 5
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Speed: 4
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Speed: 4
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RenderInfantry:
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Passenger:
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E1:
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E1:
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Inherits: DefaultInfantry
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Inherits: DefaultInfantry
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@@ -2046,16 +2043,12 @@ E1:
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Bounds: 12,17,0,-9
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Bounds: 12,17,0,-9
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Unit:
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Unit:
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HP: 50
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HP: 50
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Armor: none
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Sight: 4
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Speed: 4
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Speed: 4
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RenderInfantry:
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AttackBase:
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AttackBase:
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PrimaryWeapon: M1Carbine
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PrimaryWeapon: M1Carbine
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TakeCover:
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TakeCover:
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SquishByTank:
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SquishByTank:
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AutoTarget:
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AutoTarget:
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Passenger:
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E2:
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E2:
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Inherits: DefaultInfantry
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Inherits: DefaultInfantry
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@@ -2070,10 +2063,7 @@ E2:
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Bounds: 12,17,0,-9
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Bounds: 12,17,0,-9
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Unit:
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Unit:
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HP: 50
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HP: 50
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Armor: none
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Sight: 4
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Speed: 5
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Speed: 5
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RenderInfantry:
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AttackBase:
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AttackBase:
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PrimaryWeapon: Grenade
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PrimaryWeapon: Grenade
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PrimaryOffset: 0,0,0,-13
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PrimaryOffset: 0,0,0,-13
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@@ -2081,7 +2071,6 @@ E2:
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TakeCover:
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TakeCover:
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SquishByTank:
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SquishByTank:
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AutoTarget:
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AutoTarget:
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Passenger:
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E3:
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E3:
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Inherits: DefaultInfantry
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Inherits: DefaultInfantry
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@@ -2096,17 +2085,13 @@ E3:
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Bounds: 12,17,0,-9
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Bounds: 12,17,0,-9
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Unit:
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Unit:
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HP: 45
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HP: 45
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Armor: none
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Sight: 4
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Speed: 3
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Speed: 3
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RenderInfantry:
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AttackBase:
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AttackBase:
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PrimaryWeapon: RedEye
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PrimaryWeapon: RedEye
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PrimaryOffset: 0,0,0,-13
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PrimaryOffset: 0,0,0,-13
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TakeCover:
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TakeCover:
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SquishByTank:
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SquishByTank:
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AutoTarget:
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AutoTarget:
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Passenger:
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E4:
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E4:
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Inherits: DefaultInfantry
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Inherits: DefaultInfantry
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@@ -2122,10 +2107,7 @@ E4:
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Bounds: 12,17,0,-9
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Bounds: 12,17,0,-9
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Unit:
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Unit:
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HP: 40
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HP: 40
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Armor: none
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Sight: 4
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Speed: 3
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Speed: 3
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RenderInfantry:
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AttackBase:
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AttackBase:
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PrimaryWeapon: Flamer
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PrimaryWeapon: Flamer
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PrimaryOffset: 0,0,0,-7
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PrimaryOffset: 0,0,0,-7
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@@ -2133,7 +2115,6 @@ E4:
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TakeCover:
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TakeCover:
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SquishByTank:
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SquishByTank:
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AutoTarget:
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AutoTarget:
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Passenger:
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E6:
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E6:
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Inherits: DefaultInfantry
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Inherits: DefaultInfantry
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@@ -2149,14 +2130,10 @@ E6:
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Bounds: 12,17,0,-9
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Bounds: 12,17,0,-9
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Unit:
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Unit:
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HP: 25
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HP: 25
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Armor: none
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Sight: 4
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Speed: 4
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Speed: 4
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EngineerCapture:
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EngineerCapture:
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RenderInfantry:
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TakeCover:
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TakeCover:
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SquishByTank:
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SquishByTank:
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Passenger:
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SPY:
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SPY:
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Inherits: DefaultInfantry
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Inherits: DefaultInfantry
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@@ -2173,13 +2150,10 @@ SPY:
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Bounds: 12,17,0,-9
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Bounds: 12,17,0,-9
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Unit:
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Unit:
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HP: 25
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HP: 25
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Armor: none
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Sight: 5
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Sight: 5
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Speed: 4
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Speed: 4
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RenderInfantry:
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TakeCover:
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TakeCover:
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SquishByTank:
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SquishByTank:
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Passenger:
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THF:
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THF:
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Inherits: DefaultInfantry
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Inherits: DefaultInfantry
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@@ -2196,13 +2170,10 @@ THF:
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Bounds: 12,17,0,-9
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Bounds: 12,17,0,-9
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Unit:
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Unit:
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HP: 25
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HP: 25
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Armor: none
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Sight: 5
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Sight: 5
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Speed: 4
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Speed: 4
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RenderInfantry:
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TakeCover:
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TakeCover:
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SquishByTank:
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SquishByTank:
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Passenger:
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Thief:
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Thief:
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E7:
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E7:
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@@ -2220,17 +2191,14 @@ E7:
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Bounds: 12,17,0,-9
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Bounds: 12,17,0,-9
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Unit:
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Unit:
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HP: 100
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HP: 100
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Armor: none
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Sight: 6
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Sight: 6
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Speed: 5
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Speed: 5
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RenderInfantry:
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C4Demolition:
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C4Demolition:
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AttackBase:
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AttackBase:
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PrimaryWeapon: Colt45
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PrimaryWeapon: Colt45
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TakeCover:
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TakeCover:
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SquishByTank:
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SquishByTank:
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AutoTarget:
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AutoTarget:
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Passenger:
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MEDI:
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MEDI:
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Inherits: DefaultInfantry
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Inherits: DefaultInfantry
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@@ -2246,14 +2214,11 @@ MEDI:
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Bounds: 12,17,0,-9
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Bounds: 12,17,0,-9
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Unit:
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Unit:
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HP: 80
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HP: 80
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Armor: none
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Sight: 3
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Sight: 3
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Speed: 4
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Speed: 4
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RenderInfantry:
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AutoHeal:
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AutoHeal:
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AttackBase:
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AttackBase:
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PrimaryWeapon: Heal
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PrimaryWeapon: Heal
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TakeCover:
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TakeCover:
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SquishByTank:
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SquishByTank:
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Passenger:
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