Allow resource placement outside the map cordon.

This commit is contained in:
Paul Chote
2015-06-07 22:59:40 +01:00
parent 55cea73cf4
commit 6e09c62fdd
6 changed files with 52 additions and 29 deletions

View File

@@ -65,10 +65,11 @@ namespace OpenRA.Mods.Common.Widgets
var underCursor = editorLayer.PreviewsAt(worldRenderer.Viewport.ViewToWorldPx(mi.Location))
.FirstOrDefault();
var mapResources = world.Map.MapResources.Value;
ResourceType type;
if (underCursor != null)
editorWidget.SetTooltip(underCursor.Tooltip);
else if (world.Map.Contains(cell) && resources.TryGetValue(world.Map.MapResources.Value[cell].Type, out type))
else if (mapResources.Contains(cell) && resources.TryGetValue(mapResources[cell].Type, out type))
editorWidget.SetTooltip(type.Info.Name);
else
editorWidget.SetTooltip(null);
@@ -84,8 +85,8 @@ namespace OpenRA.Mods.Common.Widgets
if (underCursor != null)
editorLayer.Remove(underCursor);
if (world.Map.MapResources.Value[cell].Type != 0)
world.Map.MapResources.Value[cell] = new ResourceTile();
if (mapResources.Contains(cell) && mapResources[cell].Type != 0)
mapResources[cell] = new ResourceTile();
}
else if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down)
{