#34 repairing for boats
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37
OpenRa.Mods.RA/RepairableNear.cs
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37
OpenRa.Mods.RA/RepairableNear.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.Traits;
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using OpenRa.Traits.Activities;
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namespace OpenRa.Mods.RA
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{
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class RepairableNearInfo : StatelessTraitInfo<RepairableNear> { }
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class RepairableNear : IIssueOrder, IResolveOrder
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{
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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if (mi.Button != MouseButton.Right) return null;
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if (underCursor == null) return null;
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if (underCursor.Owner == self.Owner &&
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(underCursor.Info.Name == "spen" || underCursor.Info.Name == "syrd") &&
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self.Health < self.GetMaxHP())
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return new Order("Enter", self, underCursor, int2.Zero, null);
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return null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Enter")
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{
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self.CancelActivity();
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self.QueueActivity(new Move(order.TargetActor, 1));
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self.QueueActivity(new Repair(false));
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}
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}
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}
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}
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