Add unit guarding
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@@ -70,6 +70,9 @@ namespace OpenRA.Mods.RA.Widgets
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if (e.KeyName == Game.Settings.Keys.StanceCycleKey)
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return PerformStanceCycle();
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if (e.KeyName == Game.Settings.Keys.GuardKey)
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return PerformGuard();
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}
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return false;
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@@ -79,12 +82,11 @@ namespace OpenRA.Mods.RA.Widgets
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bool PerformAttackMove()
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{
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var actors = World.Selection.Actors
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.Where(a => a.Owner == World.LocalPlayer).ToArray();
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var actors = World.Selection.Actors.Where(a => a.Owner == World.LocalPlayer).ToArray();
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if (actors.Length > 0)
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World.OrderGenerator = new GenericSelectTarget(actors, "AttackMove",
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"attackmove", Game.mouseButtonPreference.Action);
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if (actors.Any())
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World.OrderGenerator = new GenericSelectTarget(actors,
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"AttackMove", "attackmove", Game.mouseButtonPreference.Action);
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return true;
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}
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@@ -146,6 +148,16 @@ namespace OpenRA.Mods.RA.Widgets
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return true;
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}
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bool PerformGuard()
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{
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var actors = World.Selection.Actors.Where(a => a.Owner == World.LocalPlayer && a.HasTrait<Guard>());
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if (actors.Any())
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World.OrderGenerator = new GuardOrderGenerator(actors);
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return true;
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}
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bool CycleBases()
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{
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var bases = World.ActorsWithTrait<BaseBuilding>()
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