Add unit guarding

This commit is contained in:
Scott_NZ
2013-05-16 21:23:58 +12:00
parent 942946f1b1
commit 6e5d58379f
9 changed files with 154 additions and 8 deletions

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@@ -151,6 +151,7 @@ namespace OpenRA.GameRules
public string ScatterKey = "x"; public string ScatterKey = "x";
public string DeployKey = "f"; public string DeployKey = "f";
public string StanceCycleKey = "z"; public string StanceCycleKey = "z";
public string GuardKey = "d";
public string CycleTabsKey = "tab"; public string CycleTabsKey = "tab";
} }

98
OpenRA.Mods.RA/Guard.cs Normal file
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@@ -0,0 +1,98 @@
#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Move;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class GuardInfo : TraitInfo<Guard>, Requires<MobileInfo> { }
class Guard : IResolveOrder, IOrderVoice
{
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Guard")
{
var target = Target.FromActor(order.TargetActor);
self.SetTargetLine(target, Color.Yellow);
self.QueueActivity(false, new AttackMove.AttackMoveActivity(self,
new Follow(target, target.Actor.Info.Traits.Get<GuardableInfo>().Range)));
}
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return order.OrderString == "Guard" ? "Move" : null;
}
}
class GuardOrderGenerator : IOrderGenerator
{
readonly IEnumerable<Actor> subjects;
public GuardOrderGenerator(IEnumerable<Actor> subjects)
{
this.subjects = subjects;
}
public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
{
if (mi.Button == Game.mouseButtonPreference.Cancel)
{
world.CancelInputMode();
yield break;
}
var target = FriendlyGuardableUnitsAtMouse(world, mi).FirstOrDefault();
if (target == null || subjects.All(s => s.IsDead()))
yield break;
foreach (var actor in subjects)
yield return new Order("Guard", actor, false) { TargetActor = target };
}
public void Tick(World world)
{
if (subjects.All(s => s.IsDead() || !s.HasTrait<Guard>()))
world.CancelInputMode();
}
public void RenderBeforeWorld(WorldRenderer wr, World world) { }
public void RenderAfterWorld(WorldRenderer wr, World world) { }
public string GetCursor(World world, CPos xy, MouseInput mi)
{
return world.Map.IsInMap(xy)
&& FriendlyGuardableUnitsAtMouse(world, mi).Any()
? "guard"
: "move-blocked";
}
static IEnumerable<Actor> FriendlyGuardableUnitsAtMouse(World world, MouseInput mi)
{
return world.FindUnitsAtMouse(mi.Location)
.Where(a => !a.IsDead() && a.AppearsFriendlyTo(world.LocalPlayer.PlayerActor) && a.HasTrait<Guardable>());
}
}
class GuardableInfo : TraitInfo<Guardable>
{
public readonly int Range = 2;
}
class Guardable { }
}

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@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup> <PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -229,6 +229,7 @@
<Compile Include="GainsExperience.cs" /> <Compile Include="GainsExperience.cs" />
<Compile Include="GivesBounty.cs" /> <Compile Include="GivesBounty.cs" />
<Compile Include="GivesExperience.cs" /> <Compile Include="GivesExperience.cs" />
<Compile Include="Guard.cs" />
<Compile Include="Harvester.cs" /> <Compile Include="Harvester.cs" />
<Compile Include="HarvesterHuskModifier.cs" /> <Compile Include="HarvesterHuskModifier.cs" />
<Compile Include="Husk.cs" /> <Compile Include="Husk.cs" />

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@@ -208,6 +208,10 @@ namespace OpenRA.Mods.RA.Widgets.Logic
SetupKeyBinding(deployKey, "Deploy:", () => keyConfig.DeployKey, k => keyConfig.DeployKey = k); SetupKeyBinding(deployKey, "Deploy:", () => keyConfig.DeployKey, k => keyConfig.DeployKey = k);
unitCommandHotkeyList.AddChild(deployKey); unitCommandHotkeyList.AddChild(deployKey);
var guardKey = ScrollItemWidget.Setup(unitCommandHotkeyTemplate, () => false, () => { });
SetupKeyBinding(guardKey, "Guard: ", () => keyConfig.GuardKey, k => keyConfig.GuardKey = k);
unitCommandHotkeyList.AddChild(guardKey);
// Debug // Debug
var debug = bg.Get("DEBUG_PANE"); var debug = bg.Get("DEBUG_PANE");

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@@ -70,6 +70,9 @@ namespace OpenRA.Mods.RA.Widgets
if (e.KeyName == Game.Settings.Keys.StanceCycleKey) if (e.KeyName == Game.Settings.Keys.StanceCycleKey)
return PerformStanceCycle(); return PerformStanceCycle();
if (e.KeyName == Game.Settings.Keys.GuardKey)
return PerformGuard();
} }
return false; return false;
@@ -79,12 +82,11 @@ namespace OpenRA.Mods.RA.Widgets
bool PerformAttackMove() bool PerformAttackMove()
{ {
var actors = World.Selection.Actors var actors = World.Selection.Actors.Where(a => a.Owner == World.LocalPlayer).ToArray();
.Where(a => a.Owner == World.LocalPlayer).ToArray();
if (actors.Length > 0) if (actors.Any())
World.OrderGenerator = new GenericSelectTarget(actors, "AttackMove", World.OrderGenerator = new GenericSelectTarget(actors,
"attackmove", Game.mouseButtonPreference.Action); "AttackMove", "attackmove", Game.mouseButtonPreference.Action);
return true; return true;
} }
@@ -146,6 +148,16 @@ namespace OpenRA.Mods.RA.Widgets
return true; return true;
} }
bool PerformGuard()
{
var actors = World.Selection.Actors.Where(a => a.Owner == World.LocalPlayer && a.HasTrait<Guard>());
if (actors.Any())
World.OrderGenerator = new GuardOrderGenerator(actors);
return true;
}
bool CycleBases() bool CycleBases()
{ {
var bases = World.ActorsWithTrait<BaseBuilding>() var bases = World.ActorsWithTrait<BaseBuilding>()

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@@ -31,6 +31,8 @@
AcceptsCloakCrate: AcceptsCloakCrate:
WithSmoke: WithSmoke:
DebugMuzzlePositions: DebugMuzzlePositions:
Guard:
Guardable:
^Tank: ^Tank:
AppearsOnRadar: AppearsOnRadar:
@@ -68,6 +70,8 @@
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
DebugMuzzlePositions: DebugMuzzlePositions:
Guard:
Guardable:
^Helicopter: ^Helicopter:
AppearsOnRadar: AppearsOnRadar:
@@ -145,6 +149,8 @@
Buildings: hosp Buildings: hosp
CloseEnough: 1 CloseEnough: 1
DebugMuzzlePositions: DebugMuzzlePositions:
Guard:
Guardable:
^CivInfantry: ^CivInfantry:
Inherits: ^Infantry Inherits: ^Infantry
@@ -176,7 +182,7 @@
Notification: CivilianKilled Notification: CivilianKilled
NotifyAll: true NotifyAll: true
ScaredyCat: ScaredyCat:
RenderInfantryPanic: RenderInfantryPanic:
AttackMove: AttackMove:
JustMove: yes JustMove: yes
CrushableInfantry: CrushableInfantry:
@@ -214,6 +220,8 @@
ActorLostNotification: ActorLostNotification:
AttackMove: AttackMove:
DebugMuzzlePositions: DebugMuzzlePositions:
Guard:
Guardable:
^Building: ^Building:
AppearsOnRadar: AppearsOnRadar:
@@ -260,6 +268,8 @@
Capturable: Capturable:
CapturableBar: CapturableBar:
DebugMuzzlePositions: DebugMuzzlePositions:
Guardable:
Range: 3
^CivBuilding: ^CivBuilding:
Inherits: ^Building Inherits: ^Building
@@ -347,6 +357,7 @@
RelativeToTopLeft: yes RelativeToTopLeft: yes
AutoTargetIgnore: AutoTargetIgnore:
Sellable: Sellable:
Guardable:
^Tree: ^Tree:
Tooltip: Tooltip:

View File

@@ -31,6 +31,8 @@
Repairable: Repairable:
RepairBuildings: repair RepairBuildings: repair
DebugMuzzlePositions: DebugMuzzlePositions:
Guard:
Guardable:
^Tank: ^Tank:
AppearsOnRadar: AppearsOnRadar:
@@ -65,6 +67,8 @@
Repairable: Repairable:
RepairBuildings: repair RepairBuildings: repair
DebugMuzzlePositions: DebugMuzzlePositions:
Guard:
Guardable:
^Husk: ^Husk:
Health: Health:
@@ -145,6 +149,8 @@
Buildings: barra, barro Buildings: barra, barro
CloseEnough: 1 CloseEnough: 1
DebugMuzzlePositions: DebugMuzzlePositions:
Guard:
Guardable:
^Plane: ^Plane:
AppearsOnRadar: AppearsOnRadar:
@@ -200,7 +206,6 @@
ActorTypes: rifle,rifle,rifle,rifle,rifle,bazooka,bazooka,bazooka,engineer ActorTypes: rifle,rifle,rifle,rifle,rifle,bazooka,bazooka,bazooka,engineer
MustBeDestroyed: MustBeDestroyed:
GivesExperience: GivesExperience:
FrozenUnderFog: FrozenUnderFog:
CaptureNotification: CaptureNotification:
ActorLostNotification: ActorLostNotification:
@@ -215,3 +220,5 @@
GivesBounty: GivesBounty:
DebugMuzzlePositions: DebugMuzzlePositions:
Bib: Bib:
Guardable:
Range: 3

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@@ -371,6 +371,7 @@ WALL:
ProximityCaptor: ProximityCaptor:
Types:Wall Types:Wall
Sellable: Sellable:
Guardable:
GUNTOWER: GUNTOWER:
Inherits: ^Building Inherits: ^Building

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@@ -34,6 +34,8 @@
WithSmoke: WithSmoke:
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
DebugMuzzlePositions: DebugMuzzlePositions:
Guard:
Guardable:
^Tank: ^Tank:
AppearsOnRadar: AppearsOnRadar:
@@ -71,6 +73,8 @@
WithSmoke: WithSmoke:
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
DebugMuzzlePositions: DebugMuzzlePositions:
Guard:
Guardable:
^Infantry: ^Infantry:
AppearsOnRadar: AppearsOnRadar:
@@ -122,6 +126,8 @@
CloseEnough: 1 CloseEnough: 1
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
DebugMuzzlePositions: DebugMuzzlePositions:
Guard:
Guardable:
^Ship: ^Ship:
AppearsOnRadar: AppearsOnRadar:
@@ -151,6 +157,8 @@
WithSmoke: WithSmoke:
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
DebugMuzzlePositions: DebugMuzzlePositions:
Guard:
Guardable:
^Plane: ^Plane:
AppearsOnRadar: AppearsOnRadar:
@@ -224,6 +232,8 @@
GivesBounty: GivesBounty:
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
DebugMuzzlePositions: DebugMuzzlePositions:
Guardable:
Range: 3
^Wall: ^Wall:
AppearsOnRadar: AppearsOnRadar:
@@ -257,6 +267,7 @@
Types:Wall Types:Wall
Sellable: Sellable:
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
Guardable:
^TechBuilding: ^TechBuilding:
Inherits: ^Building Inherits: ^Building