fix an oversight in #7081
This commit is contained in:
@@ -130,7 +130,7 @@ HelicopterGone = function()
|
|||||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||||
player.MarkCompletedObjective(ExtractObjective)
|
player.MarkCompletedObjective(ExtractObjective)
|
||||||
player.MarkCompletedObjective(EinsteinSurviveObjective)
|
player.MarkCompletedObjective(EinsteinSurviveObjective)
|
||||||
if not Tanya.IsDead then
|
if not player.IsObjectiveFailed(TanyaSurviveObjective) then
|
||||||
player.MarkCompletedObjective(TanyaSurviveObjective)
|
player.MarkCompletedObjective(TanyaSurviveObjective)
|
||||||
end
|
end
|
||||||
if not collateralDamage then
|
if not collateralDamage then
|
||||||
|
|||||||
Reference in New Issue
Block a user