fix an oversight in #7081
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@@ -130,7 +130,7 @@ HelicopterGone = function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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player.MarkCompletedObjective(ExtractObjective)
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player.MarkCompletedObjective(EinsteinSurviveObjective)
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if not Tanya.IsDead then
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if not player.IsObjectiveFailed(TanyaSurviveObjective) then
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player.MarkCompletedObjective(TanyaSurviveObjective)
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end
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if not collateralDamage then
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