Fix SquadManagerBotModule caching in RenderDebugState
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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readonly SpriteFont font;
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readonly SpriteFont font;
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readonly Actor self;
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readonly Actor self;
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readonly WVec offset;
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readonly WVec offset;
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SquadManagerBotModule ai;
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SquadManagerBotModule[] squadManagerModules;
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Color color;
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Color color;
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string tagString;
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string tagString;
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@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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void INotifyCreated.Created(Actor self)
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void INotifyCreated.Created(Actor self)
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{
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{
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ai = self.Owner.PlayerActor.TraitsImplementing<SquadManagerBotModule>().FirstOrDefault(Exts.IsTraitEnabled);
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squadManagerModules = self.Owner.PlayerActor.TraitsImplementing<SquadManagerBotModule>().ToArray();
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}
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}
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void INotifyAddedToWorld.AddedToWorld(Actor self)
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void INotifyAddedToWorld.AddedToWorld(Actor self)
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@@ -86,11 +86,8 @@ namespace OpenRA.Mods.Common.Traits.Render
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if (!self.Owner.IsBot)
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if (!self.Owner.IsBot)
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yield break;
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yield break;
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if (ai == null)
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var squads = squadManagerModules.FirstEnabledConditionalTraitOrDefault()?.Squads;
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yield break;
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var squad = squads?.FirstOrDefault(x => x.Units.Contains(self));
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var squads = ai.Squads;
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var squad = squads.FirstOrDefault(x => x.Units.Contains(self));
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if (squad == null)
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if (squad == null)
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yield break;
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yield break;
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