Merge pull request #8265 from abcdefg30/healanim

Don't skip the heal animation
This commit is contained in:
Matthias Mailänder
2015-05-28 06:54:52 +02:00

View File

@@ -129,7 +129,7 @@ namespace OpenRA.Mods.Common.Traits
public void TickIdle(Actor self) public void TickIdle(Actor self)
{ {
if (state != AnimationState.Idle && state != AnimationState.IdleAnimating) if (state != AnimationState.Idle && state != AnimationState.IdleAnimating && state != AnimationState.Attacking)
{ {
DefaultAnimation.PlayFetchIndex(NormalizeInfantrySequence(self, info.StandSequences.Random(Game.CosmeticRandom)), () => 0); DefaultAnimation.PlayFetchIndex(NormalizeInfantrySequence(self, info.StandSequences.Random(Game.CosmeticRandom)), () => 0);
state = AnimationState.Idle; state = AnimationState.Idle;