Remove vestigial translation plumbing.
This was never completed to the level required to be properly used ingame.
This commit is contained in:
committed by
Matthias Mailänder
parent
fb20479379
commit
6e7ad9df25
@@ -54,7 +54,6 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Sort order for the production palette. Smaller numbers are presented earlier.")]
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public readonly int BuildPaletteOrder = 9999;
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[Translate]
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[Desc("Text shown in the production tooltip.")]
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public readonly string Description = "";
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@@ -21,7 +21,6 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Delay for the end game notification in milliseconds.")]
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public readonly int NotificationDelay = 1500;
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[Translate]
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[Desc("Description of the objective.")]
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public readonly string Objective = "Destroy all opposition!";
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@@ -19,11 +19,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Attach this to the player actor.")]
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public class DeveloperModeInfo : TraitInfo, ILobbyOptions
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{
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[Translate]
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[Desc("Descriptive label for the developer mode checkbox in the lobby.")]
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public readonly string CheckboxLabel = "Debug Menu";
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[Translate]
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[Desc("Tooltip description for the developer mode checkbox in the lobby.")]
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public readonly string CheckboxDescription = "Enables cheats and developer commands";
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@@ -18,11 +18,9 @@ namespace OpenRA.Mods.Common.Traits
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{
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public class PlayerResourcesInfo : TraitInfo, ILobbyOptions
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{
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[Translate]
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[Desc("Descriptive label for the starting cash option in the lobby.")]
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public readonly string DefaultCashDropdownLabel = "Starting Cash";
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[Translate]
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[Desc("Tooltip description for the starting cash option in the lobby.")]
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public readonly string DefaultCashDropdownDescription = "Change the amount of cash that players start with";
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@@ -19,7 +19,6 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Internal id for this tech level.")]
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public readonly string Id;
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[Translate]
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[Desc("Name shown in the lobby options.")]
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public readonly string Name;
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@@ -36,7 +36,6 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Delay for the end game notification in milliseconds.")]
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public readonly int NotificationDelay = 1500;
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[Translate]
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[Desc("Description of the objective")]
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public readonly string Objective = "Hold all the strategic positions!";
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@@ -21,7 +21,6 @@ namespace OpenRA.Mods.Common.Traits.Render
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[Desc("Displays a text overlay relative to the selection box.")]
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public class WithTextDecorationInfo : WithDecorationBaseInfo
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{
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[Translate]
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[FieldLoader.Require]
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public readonly string Text = null;
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@@ -15,7 +15,6 @@ namespace OpenRA.Mods.Common.Traits
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{
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public abstract class TooltipInfoBase : ConditionalTraitInfo, Requires<IMouseBoundsInfo>
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{
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[Translate]
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public readonly string Name = "";
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}
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@@ -28,7 +27,6 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Shown in the build palette widget.")]
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public class TooltipInfo : TooltipInfoBase, ITooltipInfo
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{
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[Translate]
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[Desc("An optional generic name (i.e. \"Soldier\" or \"Structure\")" +
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"to be shown to chosen players.")]
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public readonly string GenericName = null;
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@@ -36,15 +34,12 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Prefix generic tooltip name with 'Ally/Neutral/EnemyPrefix'.")]
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public readonly bool GenericStancePrefix = true;
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[Translate]
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[Desc("Prefix to display in the tooltip for allied units.")]
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public readonly string AllyPrefix = "Allied";
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[Translate]
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[Desc("Prefix to display in the tooltip for neutral units.")]
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public readonly string NeutralPrefix = null;
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[Translate]
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[Desc("Prefix to display in the tooltip for enemy units.")]
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public readonly string EnemyPrefix = "Enemy";
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@@ -17,7 +17,6 @@ namespace OpenRA.Mods.Common.Traits
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public class TooltipDescriptionInfo : ConditionalTraitInfo
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{
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[Desc("Text shown in tooltip.")]
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[Translate]
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public readonly string Description = "";
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[Desc("Player relationships who can view the description.")]
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@@ -20,11 +20,9 @@ namespace OpenRA.Mods.Common.Traits
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{
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public class CrateSpawnerInfo : TraitInfo, ILobbyOptions
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{
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[Translate]
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[Desc("Descriptive label for the crates checkbox in the lobby.")]
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public readonly string CheckboxLabel = "Crates";
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[Translate]
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[Desc("Tooltip description for the crates checkbox in the lobby.")]
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public readonly string CheckboxDescription = "Collect crates with units to receive random bonuses or penalties";
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@@ -24,11 +24,9 @@ namespace OpenRA.Mods.Common.Traits
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{
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public readonly WDist InitialExploreRange = WDist.FromCells(5);
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[Translate]
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[Desc("Descriptive label for the spawn positions checkbox in the lobby.")]
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public readonly string SeparateTeamSpawnsCheckboxLabel = "Separate Team Spawns";
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[Translate]
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[Desc("Tooltip description for the spawn positions checkbox in the lobby.")]
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public readonly string SeparateTeamSpawnsCheckboxDescription = "Players without assigned spawn points will start as far as possible from enemy players";
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@@ -17,11 +17,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Controls the build radius checkboxes in the lobby options.")]
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public class MapBuildRadiusInfo : TraitInfo, ILobbyOptions
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{
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[Translate]
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[Desc("Descriptive label for the ally build radius checkbox in the lobby.")]
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public readonly string AllyBuildRadiusCheckboxLabel = "Build off Allies";
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[Translate]
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[Desc("Tooltip description for the ally build radius checkbox in the lobby.")]
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public readonly string AllyBuildRadiusCheckboxDescription = "Allow allies to place structures inside your build area";
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@@ -37,11 +35,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Display order for the ally build radius checkbox in the lobby.")]
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public readonly int AllyBuildRadiusCheckboxDisplayOrder = 0;
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[Translate]
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[Desc("Tooltip description for the build radius checkbox in the lobby.")]
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public readonly string BuildRadiusCheckboxLabel = "Limit Build Area";
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[Translate]
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[Desc("Tooltip description for the build radius checkbox in the lobby.")]
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public readonly string BuildRadiusCheckboxDescription = "Limits structure placement to areas around Construction Yards";
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@@ -17,11 +17,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Controls the 'Creeps' checkbox in the lobby options.")]
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public class MapCreepsInfo : TraitInfo, ILobbyOptions
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{
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[Translate]
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[Desc("Descriptive label for the creeps checkbox in the lobby.")]
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public readonly string CheckboxLabel = "Creep Actors";
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[Translate]
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[Desc("Tooltip description for the creeps checkbox in the lobby.")]
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public readonly string CheckboxDescription = "Hostile forces spawn on the battlefield";
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@@ -18,11 +18,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Controls the game speed, tech level, and short game lobby options.")]
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public class MapOptionsInfo : TraitInfo, ILobbyOptions, IRulesetLoaded
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{
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[Translate]
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[Desc("Descriptive label for the short game checkbox in the lobby.")]
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public readonly string ShortGameCheckboxLabel = "Short Game";
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[Translate]
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[Desc("Tooltip description for the short game checkbox in the lobby.")]
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public readonly string ShortGameCheckboxDescription = "Players are defeated when their bases are destroyed";
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@@ -38,11 +36,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Display order for the short game checkbox in the lobby.")]
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public readonly int ShortGameCheckboxDisplayOrder = 0;
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[Translate]
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[Desc("Descriptive label for the tech level option in the lobby.")]
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public readonly string TechLevelDropdownLabel = "Tech Level";
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[Translate]
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[Desc("Tooltip description for the tech level option in the lobby.")]
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public readonly string TechLevelDropdownDescription = "Change the units and abilities at your disposal";
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@@ -58,11 +54,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Display order for the tech level option in the lobby.")]
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public readonly int TechLevelDropdownDisplayOrder = 0;
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[Translate]
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[Desc("Tooltip description for the game speed option in the lobby.")]
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public readonly string GameSpeedDropdownLabel = "Game Speed";
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[Translate]
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[Desc("Description of the game speed option in the lobby.")]
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public readonly string GameSpeedDropdownDescription = "Change the rate at which time passes";
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@@ -21,12 +21,10 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Internal id for this option.")]
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public readonly string ID = null;
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[Translate]
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[FieldLoader.Require]
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[Desc("Descriptive label for this option.")]
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public readonly string Label = null;
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[Translate]
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[Desc("Tooltip description for this option.")]
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public readonly string Description = null;
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@@ -23,11 +23,9 @@ namespace OpenRA.Mods.Common.Traits
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{
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public readonly string StartingUnitsClass = "none";
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[Translate]
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[Desc("Descriptive label for the starting units option in the lobby.")]
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public readonly string DropdownLabel = "Starting Units";
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[Translate]
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[Desc("Tooltip description for the starting units option in the lobby.")]
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public readonly string DropdownDescription = "Change the units that you start the game with";
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@@ -1,79 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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namespace OpenRA.Mods.Common.UtilityCommands
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{
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class ExtractLanguageStringsCommand : IUtilityCommand
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{
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string IUtilityCommand.Name { get { return "--extract-language-strings"; } }
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bool IUtilityCommand.ValidateArguments(string[] args)
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{
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return true;
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}
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[Desc("Extract translatable strings that are not yet localized and update chrome layout.")]
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void IUtilityCommand.Run(Utility utility, string[] args)
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{
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// HACK: The engine code assumes that Game.modData is set.
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var modData = Game.ModData = utility.ModData;
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var types = modData.ObjectCreator.GetTypes();
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var translatableFields = types.SelectMany(t => t.GetFields())
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.Where(f => f.HasAttribute<TranslateAttribute>()).Distinct();
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foreach (var filename in modData.Manifest.ChromeLayout)
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{
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modData.ModFiles.TryGetPackageContaining(filename, out var package, out var name);
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name = package.Name + "/" + name;
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Console.WriteLine("# {0}:", filename);
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var yaml = MiniYaml.FromFile(name, false);
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FromChromeLayout(ref yaml, null,
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translatableFields.Select(t => t.Name).Distinct(), null);
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using (var file = new StreamWriter(name))
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file.WriteLine(yaml.WriteToString());
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}
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// TODO: Properties can also be translated.
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}
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internal static void FromChromeLayout(ref List<MiniYamlNode> nodes, MiniYamlNode parent, IEnumerable<string> translatables, string container)
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{
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var parentNode = parent != null && parent.Key != null ? parent.Key.Split('@') : null;
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var parentType = parent != null && parent.Key != null ? parentNode.First() : null;
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var parentLabel = parent != null && parent.Key != null ? parentNode.Last() : null;
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if ((parentType == "Background" || parentType == "Container") && parentLabel.IsUppercase())
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container = parentLabel;
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foreach (var node in nodes)
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{
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var alreadyTranslated = node.Value.Value != null && node.Value.Value.Contains('@');
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if (translatables.Contains(node.Key) && !alreadyTranslated && parentLabel != null)
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{
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var translationKey = "{0}-{1}".F(parentLabel.Replace('_', '-'), node.Key.ToUpper());
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if (container != null)
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translationKey = "{0}-".F(container.Replace('_', '-')) + translationKey;
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Console.WriteLine("\t{0}: {1}", translationKey, node.Value.Value);
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node.Value.Value = "@{0}@".F(translationKey);
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}
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FromChromeLayout(ref node.Value.Nodes, node, translatables, container);
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}
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}
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}
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}
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@@ -26,7 +26,6 @@ namespace OpenRA.Mods.Common.Widgets
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public bool DisableKeyRepeat = false;
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public bool DisableKeySound = false;
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[Translate]
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public string Text = "";
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public TextAlign Align = TextAlign.Center;
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public int LeftMargin = 5;
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@@ -58,11 +57,9 @@ namespace OpenRA.Mods.Common.Widgets
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protected Lazy<TooltipContainerWidget> tooltipContainer;
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[Translate]
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public string TooltipText;
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public Func<string> GetTooltipText;
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[Translate]
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public string TooltipDesc;
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public Func<string> GetTooltipDesc;
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@@ -26,7 +26,6 @@ namespace OpenRA.Mods.Common.Widgets
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public Func<string> GetImageName;
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public Func<string> GetImageCollection;
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[Translate]
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public string TooltipText;
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Lazy<TooltipContainerWidget> tooltipContainer;
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@@ -21,7 +21,6 @@ namespace OpenRA.Mods.Common.Widgets
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public class LabelWidget : Widget
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{
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[Translate]
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public string Text = null;
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public TextAlign Align = TextAlign.Left;
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public TextVAlign VAlign = TextVAlign.Middle;
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@@ -247,13 +247,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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BindIntSliderPref(panel, "FRAME_LIMIT_SLIDER", ds, "MaxFramerate");
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BindCheckboxPref(panel, "PLAYER_STANCE_COLORS_CHECKBOX", gs, "UsePlayerStanceColors");
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var languageDropDownButton = panel.GetOrNull<DropDownButtonWidget>("LANGUAGE_DROPDOWNBUTTON");
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if (languageDropDownButton != null)
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{
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languageDropDownButton.OnMouseDown = _ => ShowLanguageDropdown(languageDropDownButton, modData.Languages);
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languageDropDownButton.GetText = () => FieldLoader.Translate(ds.Language);
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}
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var windowModeDropdown = panel.Get<DropDownButtonWidget>("MODE_DROPDOWN");
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windowModeDropdown.OnMouseDown = _ => ShowWindowModeDropdown(windowModeDropdown, ds);
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windowModeDropdown.GetText = () => ds.Mode == WindowMode.Windowed ?
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@@ -388,7 +381,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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{
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ds.CapFramerate = dds.CapFramerate;
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ds.MaxFramerate = dds.MaxFramerate;
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ds.Language = dds.Language;
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ds.GLProfile = dds.GLProfile;
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ds.Mode = dds.Mode;
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ds.VideoDisplay = dds.VideoDisplay;
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@@ -828,21 +820,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
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}
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static void ShowLanguageDropdown(DropDownButtonWidget dropdown, IEnumerable<string> languages)
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{
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Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
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{
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var item = ScrollItemWidget.Setup(itemTemplate,
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() => Game.Settings.Graphics.Language == o,
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() => Game.Settings.Graphics.Language = o);
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item.Get<LabelWidget>("LABEL").GetText = () => FieldLoader.Translate(o);
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return item;
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};
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dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, languages, setupItem);
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}
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static void ShowStatusBarsDropdown(DropDownButtonWidget dropdown, GameSettings s)
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{
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var options = new Dictionary<string, StatusBarsType>()
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@@ -70,13 +70,10 @@ namespace OpenRA.Mods.Common.Widgets
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public readonly bool DrawTime = true;
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[Translate]
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public readonly string ReadyText = "";
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[Translate]
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public readonly string HoldText = "";
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[Translate]
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public readonly string InfiniteSymbol = "\u221E";
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public int DisplayedIconCount { get; private set; }
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@@ -22,10 +22,8 @@ namespace OpenRA.Mods.Common.Widgets
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{
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public class SupportPowersWidget : Widget
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{
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[Translate]
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public readonly string ReadyText = "";
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[Translate]
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public readonly string HoldText = "";
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public readonly string OverlayFont = "TinyBold";
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