Remove vestigial translation plumbing.
This was never completed to the level required to be properly used ingame.
This commit is contained in:
committed by
Matthias Mailänder
parent
fb20479379
commit
6e7ad9df25
@@ -20,11 +20,9 @@ namespace OpenRA.Mods.Common.Traits
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{
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public class CrateSpawnerInfo : TraitInfo, ILobbyOptions
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{
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[Translate]
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[Desc("Descriptive label for the crates checkbox in the lobby.")]
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public readonly string CheckboxLabel = "Crates";
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[Translate]
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[Desc("Tooltip description for the crates checkbox in the lobby.")]
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public readonly string CheckboxDescription = "Collect crates with units to receive random bonuses or penalties";
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@@ -24,11 +24,9 @@ namespace OpenRA.Mods.Common.Traits
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{
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public readonly WDist InitialExploreRange = WDist.FromCells(5);
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[Translate]
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[Desc("Descriptive label for the spawn positions checkbox in the lobby.")]
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public readonly string SeparateTeamSpawnsCheckboxLabel = "Separate Team Spawns";
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[Translate]
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[Desc("Tooltip description for the spawn positions checkbox in the lobby.")]
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public readonly string SeparateTeamSpawnsCheckboxDescription = "Players without assigned spawn points will start as far as possible from enemy players";
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@@ -17,11 +17,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Controls the build radius checkboxes in the lobby options.")]
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public class MapBuildRadiusInfo : TraitInfo, ILobbyOptions
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{
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[Translate]
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[Desc("Descriptive label for the ally build radius checkbox in the lobby.")]
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public readonly string AllyBuildRadiusCheckboxLabel = "Build off Allies";
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[Translate]
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[Desc("Tooltip description for the ally build radius checkbox in the lobby.")]
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public readonly string AllyBuildRadiusCheckboxDescription = "Allow allies to place structures inside your build area";
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@@ -37,11 +35,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Display order for the ally build radius checkbox in the lobby.")]
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public readonly int AllyBuildRadiusCheckboxDisplayOrder = 0;
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[Translate]
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[Desc("Tooltip description for the build radius checkbox in the lobby.")]
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public readonly string BuildRadiusCheckboxLabel = "Limit Build Area";
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[Translate]
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[Desc("Tooltip description for the build radius checkbox in the lobby.")]
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public readonly string BuildRadiusCheckboxDescription = "Limits structure placement to areas around Construction Yards";
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@@ -17,11 +17,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Controls the 'Creeps' checkbox in the lobby options.")]
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public class MapCreepsInfo : TraitInfo, ILobbyOptions
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{
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[Translate]
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[Desc("Descriptive label for the creeps checkbox in the lobby.")]
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public readonly string CheckboxLabel = "Creep Actors";
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[Translate]
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[Desc("Tooltip description for the creeps checkbox in the lobby.")]
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public readonly string CheckboxDescription = "Hostile forces spawn on the battlefield";
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@@ -18,11 +18,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Controls the game speed, tech level, and short game lobby options.")]
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public class MapOptionsInfo : TraitInfo, ILobbyOptions, IRulesetLoaded
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{
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[Translate]
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[Desc("Descriptive label for the short game checkbox in the lobby.")]
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public readonly string ShortGameCheckboxLabel = "Short Game";
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[Translate]
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[Desc("Tooltip description for the short game checkbox in the lobby.")]
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public readonly string ShortGameCheckboxDescription = "Players are defeated when their bases are destroyed";
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@@ -38,11 +36,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Display order for the short game checkbox in the lobby.")]
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public readonly int ShortGameCheckboxDisplayOrder = 0;
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[Translate]
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[Desc("Descriptive label for the tech level option in the lobby.")]
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public readonly string TechLevelDropdownLabel = "Tech Level";
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[Translate]
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[Desc("Tooltip description for the tech level option in the lobby.")]
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public readonly string TechLevelDropdownDescription = "Change the units and abilities at your disposal";
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@@ -58,11 +54,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Display order for the tech level option in the lobby.")]
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public readonly int TechLevelDropdownDisplayOrder = 0;
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[Translate]
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[Desc("Tooltip description for the game speed option in the lobby.")]
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public readonly string GameSpeedDropdownLabel = "Game Speed";
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[Translate]
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[Desc("Description of the game speed option in the lobby.")]
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public readonly string GameSpeedDropdownDescription = "Change the rate at which time passes";
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@@ -21,12 +21,10 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Internal id for this option.")]
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public readonly string ID = null;
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[Translate]
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[FieldLoader.Require]
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[Desc("Descriptive label for this option.")]
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public readonly string Label = null;
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[Translate]
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[Desc("Tooltip description for this option.")]
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public readonly string Description = null;
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@@ -23,11 +23,9 @@ namespace OpenRA.Mods.Common.Traits
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{
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public readonly string StartingUnitsClass = "none";
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[Translate]
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[Desc("Descriptive label for the starting units option in the lobby.")]
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public readonly string DropdownLabel = "Starting Units";
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[Translate]
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[Desc("Tooltip description for the starting units option in the lobby.")]
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public readonly string DropdownDescription = "Change the units that you start the game with";
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