Fancy server browser

This commit is contained in:
Paul Chote
2010-07-14 00:42:29 +12:00
parent f7a6ed78ec
commit 6e8dd19800
3 changed files with 402 additions and 129 deletions

View File

@@ -31,68 +31,16 @@ namespace OpenRA.Widgets.Delegates
{
static List<Widget> GameButtons = new List<Widget>();
GameServer currentServer = null;
Widget ServerTemplate;
public ServerBrowserDelegate()
{
var r = Chrome.rootWidget;
var bg = r.GetWidget("JOINSERVER_BG");
var dc = r.GetWidget("DIRECTCONNECT_BG");
MasterServerQuery.OnComplete += games =>
{
if (games == null)
{
r.GetWidget("JOINSERVER_PROGRESS_TITLE").Visible = true;
r.GetWidget<LabelWidget>("JOINSERVER_PROGRESS_TITLE").Text = "Failed to contact master server.";
return;
}
if (games.Length == 0)
{
r.GetWidget("JOINSERVER_PROGRESS_TITLE").Visible = true;
r.GetWidget<LabelWidget>("JOINSERVER_PROGRESS_TITLE").Text = "No games found.";
return;
}
r.GetWidget("JOINSERVER_PROGRESS_TITLE").Visible = false;
var margin = 20;
int height = 50;
int i = 0;
foreach (var game in games.Where( g => g.State == 1 )) /* only "waiting for players" */
{
var g = game;
var b = new ButtonWidget
{
Bounds = new Rectangle(margin, height, bg.Bounds.Width - 2 * margin, 25),
Id = "JOIN_GAME_{0}".F(i),
Text = "{0} ({2}/8, {3}) {1}".F( /* /8 = hack */
game.Name,
game.Address,
game.Players,
string.Join( ",", game.Mods )),
Delegate = "ServerBrowserDelegate",
OnMouseUp = nmi =>
{
r.GetWidget("JOINSERVER_BG").Visible = false;
Game.Settings.LastServer = g.Address;
Game.Settings.Save();
Game.JoinServer(g.Address.Split(':')[0], int.Parse(g.Address.Split(':')[1]));
Game.SetGameId(g.Id);
return true;
},
};
bg.AddChild(b);
GameButtons.Add(b);
height += 35;
}
};
MasterServerQuery.OnComplete += games => RefreshServerList(games);
r.GetWidget("MAINMENU_BUTTON_JOIN").OnMouseUp = mi =>
{
@@ -108,8 +56,29 @@ namespace OpenRA.Widgets.Delegates
return true;
};
bg.GetWidget("SERVER_INFO").IsVisible = () => currentServer != null;
bg.GetWidget<MapPreviewWidget>("MAP_PREVIEW").Map = () => CurrentMap();
bg.GetWidget("MAP_CONTAINER").IsVisible = () => CurrentMap() != null;
bg.GetWidget<LabelWidget>("SERVER_IP").GetText = () => currentServer.Address;
bg.GetWidget<LabelWidget>("SERVER_MODS").GetText = () => string.Join( ",", currentServer.Mods );
bg.GetWidget<LabelWidget>("MAP_TITLE").GetText = () => (CurrentMap() != null) ? CurrentMap().Title : "Unknown";
bg.GetWidget<LabelWidget>("MAP_PLAYERS").GetText = () =>
{
if (currentServer == null)
return "";
string ret = currentServer.Players.ToString();
if (CurrentMap() != null)
ret += "/"+CurrentMap().PlayerCount.ToString();
return ret;
};
var sl = bg.GetWidget<ListBoxWidget>("SERVER_LIST");
ServerTemplate = sl.GetWidget<LabelWidget>("SERVER_TEMPLATE");
bg.GetWidget("JOINSERVER_BUTTON_REFRESH").OnMouseUp = mi =>
bg.GetWidget("REFRESH_BUTTON").OnMouseUp = mi =>
{
r.GetWidget("JOINSERVER_PROGRESS_TITLE").Visible = true;
r.GetWidget<LabelWidget>("JOINSERVER_PROGRESS_TITLE").Text = "Fetching game list...";
@@ -122,13 +91,14 @@ namespace OpenRA.Widgets.Delegates
return true;
};
bg.GetWidget("JOINSERVER_BUTTON_CANCEL").OnMouseUp = mi =>
bg.GetWidget("CANCEL_BUTTON").OnMouseUp = mi =>
{
r.CloseWindow();
return true;
};
bg.GetWidget("JOINSERVER_BUTTON_DIRECTCONNECT").OnMouseUp = mi => {
bg.GetWidget("DIRECTCONNECT_BUTTON").OnMouseUp = mi =>
{
r.CloseWindow();
dc.GetWidget<TextFieldWidget>("SERVER_ADDRESS").Text = Game.Settings.LastServer;
@@ -136,7 +106,37 @@ namespace OpenRA.Widgets.Delegates
return true;
};
dc.GetWidget("BUTTON_START").OnMouseUp = mi => {
bg.GetWidget("JOIN_BUTTON").OnMouseUp = mi =>
{
if (currentServer == null)
return false;
// Todo: Add an error dialog explaining why we aren't letting them join
// Or even better, reject them server side and display the error in the connection failed dialog.
// Don't bother joining a server with different mods... its only going to crash
if (currentServer.Mods.SymmetricDifference(Game.LobbyInfo.GlobalSettings.Mods).Any())
{
System.Console.WriteLine("Player has different mods to server; not connecting to avoid crash");
System.Console.WriteLine("FIX THIS BUG YOU NOOB!");
return false;
}
// Prevent user joining a full server
if (CurrentMap() != null && currentServer.Players >= CurrentMap().PlayerCount)
{
System.Console.WriteLine("Server is full; not connecting");
return false;
}
r.CloseWindow();
Game.JoinServer(currentServer.Address.Split(':')[0], int.Parse(currentServer.Address.Split(':')[1]));
Game.SetGameId(currentServer.Id);
return true;
};
// Direct Connect
dc.GetWidget("JOIN_BUTTON").OnMouseUp = mi => {
var address = dc.GetWidget<TextFieldWidget>("SERVER_ADDRESS").Text;
var cpts = address.Split(':').ToArray();
@@ -151,10 +151,65 @@ namespace OpenRA.Widgets.Delegates
return true;
};
dc.GetWidget("BUTTON_CANCEL").OnMouseUp = mi => {
dc.GetWidget("CANCEL_BUTTON").OnMouseUp = mi => {
r.CloseWindow();
return r.GetWidget("MAINMENU_BUTTON_JOIN").OnMouseUp(mi);
};
}
MapStub CurrentMap()
{
return (currentServer == null || !Game.AvailableMaps.ContainsKey(currentServer.Map)) ? null : Game.AvailableMaps[currentServer.Map];
}
void RefreshServerList(IEnumerable<GameServer> games)
{
var r = Chrome.rootWidget;
var bg = r.GetWidget("JOINSERVER_BG");
var sl = bg.GetWidget<ListBoxWidget>("SERVER_LIST");
sl.Children.Clear();
currentServer = null;
if (games == null)
{
r.GetWidget("JOINSERVER_PROGRESS_TITLE").Visible = true;
r.GetWidget<LabelWidget>("JOINSERVER_PROGRESS_TITLE").Text = "Failed to contact master server.";
return;
}
if (games.Count() == 0)
{
r.GetWidget("JOINSERVER_PROGRESS_TITLE").Visible = true;
r.GetWidget<LabelWidget>("JOINSERVER_PROGRESS_TITLE").Text = "No games found.";
return;
}
r.GetWidget("JOINSERVER_PROGRESS_TITLE").Visible = false;
int offset = ServerTemplate.Bounds.Y;
int i = 0;
foreach (var game in games.Where( g => g.State == 1 )) /* only "waiting for players" */
{
var template = ServerTemplate.Clone() as LabelWidget;
template.Id = "JOIN_GAME_{0}".F(i);
template.GetText = () => " {0} ({1})".F( /* /8 = hack */
game.Name,
game.Address);
template.GetBackground = () => ((currentServer == game) ? "dialog2" : null);
template.OnMouseDown = mi => {currentServer = game; return true;};
template.Parent = sl;
template.Bounds = new Rectangle(template.Bounds.X, offset, template.Bounds.Width, template.Bounds.Height);
template.IsVisible = () => true;
sl.AddChild(template);
if (i == 0) currentServer = game;
offset += template.Bounds.Height;
sl.ContentHeight += template.Bounds.Height;
i++;
}
}
}
}